Tuesday, December 30, 2008

New WH 40K League 1/12/09 – 3/8/09

The new WH 40K league is as follows:

           
 

1/12/09-1/25/09           Yarrick's Stand           p. 266

1/26/09-2/8/09             Ambush                       p. 268

2/9/09-2/22/09             Evacuation                  p. 270

2/23/09-3/8/09             Broken Alliance          p. 272  


 

-Every mission will be 1500 points. You are not allowed to go over, not even by 1 point. All missions will be in the 5th Edition Warhammer 40,000 Rulebook. The league starts on the 12th of January and ends the 8th of March.  Winners will be decided by wins and losses, then if there are any ties, by battle points. Make sure to fill out all of the information on the result slips. If you don't they will not count.


 

-8 Week League, $10 League Fee (Please make sure to pay your league fees before you play your first league game). You can play no more than 8 games, and no more than 2 games per mission. If you finish two games of any missions, you can still help others play their games, as long as you don't keep score of it. Each mission has a particular way to score battle points, and they are stated at the end of these rules.

            Example 1: Tony finishes playing Ambush twice, but Sam needs to play an Ambush to finish his games. They can play each other, but no matter the outcome, Tony cannot fill out a results slip for himself.

            Example 2: Tony finishes Both missions of Yarrick's Stand, both of Ambush, and one of Evacuation, but gets caught up at work for the last few games. We will count the four best games he has played for league final results.


 

-The more people that sign up, the more people will win. Sign ups start now.


 

-Call ahead to reserve a gaming table for yourself and your opponent to guarantee your space.  Monday nights will be the official league night, which guarantees the most room for 40K players to schedule your games.  Games played during the weekdays cannot start any later then 7pm. Sunday games will be scheduled in two shifts, 12-3pm & 3-6pm. If you plan to play a game on any day that is not Monday, you must call and reserve a space.


 

-All League games must be played in the store. 

 
 

-If you can't attend a scheduled game, you must notify your opponents 3 hours in advance to avoid default. If you don't your opponents get an automatic win.


 

-Models must at least be assembled; all units must be represented by an appropriate model/s.  If there is something in your army that is not WYSIWYG, you must inform your opponents.

 
 

-As new 40K Supplements come out, we will incorporate them into the league.  You MUST have a copy of the rules with you at the game (GW Standard). Make sure to have your own dice, ruler, and templates.


 

-As always there will be a Sportsmanship award.


 

Battle points will be determined as below:

Yarrick's Stand:

            Massacre Victory: If you have 8 more kill points than your opponent.

            Major Victory: If you have 6 more kill points than your opponent.

            Minor Victory: If you have 4 more kill points than your opponent.

            Draw: If neither player has more than 4 kill points.

            Gain 3 extra kill points if one of your leaders has killed one of your opponents leaders.  Retinues and Command squads do not count towards these points. Your leader has to do the killing to get these points, and you only get these points once.


 

Ambush:

            The only result is a Massacre Victory.


 

Evacuation:

            Massacre Victory: If you have 8 more kill points than your opponent.

            Major Victory: If you have 6 more kill points than your opponent.

            Minor Victory: If you have 4 more kill points than your opponent.

            Draw: If neither player has more than 4 kill points.


 

Broken Alliance:

            Massacre Victory: If you control 3 more objectives than your opponent.

Major Victory: If you control 2 more objectives than your opponent.

            Minor Victory: If you control 1 more objective than your opponent.

            Draw: If no one controls more objectives than the other.

WH Fantasy League 1/18/09 – 3/14/09

    This Winter Warhammer Fantasy league for 2009 is ready! There are new players who are signing up. See if you can answer their challenge.  If you are interested in joining up for the next league, we are taking sign ups now.  Please send us your name, phone number, email, and army that you will be using for our newest league.  A contact list will be sent out once the league has started. 


 

-Starting date 01/18/09 - Ending date 03/14/09.
You can play each mission no more than twice, but you don't have to play the same person more than once. We will count the best of four out of eight games.


 

-8 Week League, $10 League Fee (Please make sure to pay your league fees when you play your first league game or before)


 

-The missions are as follows:

1/18/09-1/31/09   Gold Rush

Prospectors have found gold in the nearby mountains. Armies are being sent in to stake claims to the land. Control as much territory as possible to strike it rich!

(1) Special Scenario Rules – None.

(2) Mission Objective/Scoring – Use the standard victory point scoring rules for the League, with the following modifications:

(a) 100 bonus victory points are awarded in this scenario for each table quarter which is controlled at the end of the battle (i.e. each table quarter is worth 200 victory points in this scenario). In order to hold or contest a table quarter in this scenario, the unit must have a current unit strength of TEN or greater.


 


 

2/1/09-2/14/09   Harbingers of Doom!

Mad Scientists and Crazed Engineers in Tilea have been busy building new weapons of war for the highest bidders.

These Harbingers of Doom! are now being unleashed across the Old World

(1) Special Scenario Rules:

(a) Each player fields three extra models on 20mm or 25mm square bases in this Scenario. These represent the Harbingers of Doom! If they have extra models, they may use them, if not take one model from 3 different units.

(b) Once regular deployment is finished (including characters), then starting with the player who placed his final unit last, players alternate deploying the Harbingers of Doom! anywhere in their Deployment Zone

(c) Harbingers of Doom have the following profile:

M  WS  BS S  T  W  I  A  Ld

5    3      -    4  4   2  2  2  10

(d) Each Harbinger of Doom! is armed with a hand weapon and has a 5+ ward save. Harbingers of Doom! is Unbreakable. They can prevent enemy units from Marching and they do trigger events and reactions in enemy units such as Night Goblin Fanatics and forcing Frenzied units to charge. Harbingers of Doom! may charge enemy units.

(e) Harbingers of Doom! are strapped with explosives which they also may use to attack their enemies with. Harbingers of Doom! may be detonated by the owning player at the START of either player's shooting phase. The presence of nearby friendly models or any models in close combat does NOT prevent the detonation. If both players wish to detonate Harbingers of Doom! in the same shooting phase, then start with the player whose turn it is and alternate the detonations. If a Harbinger of Doom! has been charged and is subsequently detonated in the same turn by the owning player prior to close combat occurring, the unit which charged is not eligible for an overrun move as it was not engaged during the close combat phase.

(f) When detonated, center the Large Round Template on the Harbinger of Doom! All models (friend or foe… regardless of whether or not they are in close combat) fully under the template are hit automatically. Those whose bases are partially covered are hit on a 4+.

(g) Each model hit by the blast suffers a S4, armour piercing hit. When detonated the Harbinger of Doom! is killed and removed from play.

(h) If a Harbinger of Doom! is killed by an attack prior to voluntary detonation, then roll a D6. On a 1- 4 the Harbinger of Doom! does not detonate. On a 5-6 the Harbinger of Doom! detonates (resolve the detonation immediately).

(i) Casualties caused by a detonating Harbinger (friendly or enemy) can cause panic tests (resolve at the end of the phase in which the detonation occurs).

(j) Treat Harbingers of Doom! as generic humans. Do not apply army specific rules to them (e.g. Tomb Kings messengers are not Undead, etc.)

(k) If a Harbinger of Doom! is killed he is worth zero victory points to the enemy.

(2) Mission Objective/Scoring – Use the standard victory point scoring rules for the League.


 


 


 

2/15/09-2/28/09   Infantry Strikes Back!

Old World infantry tactics, training, and equipment are finally catching up to the recent proliferation of Cavalry intense armies reigning terror upon their enemies….but will the new developments be enough to stem the tide?

(1) Special Scenario Rules –

(a) Shieldwall: When stationary for the player turn, infantry units using spears and shields increase their Armour Save by +1 in close combat against enemies fighting to their front. Characters may not benefit from this bonus, and this bonus only applies in close combat, not against wounds suffered from shooting, magic, or other means.

(b) Keen Halberds – In addition to providing their normal +1 Strength, Halberds also benefit from the Armour Piercing rule.

(2) Mission Objective/Scoring – Use the standard victory point scoring rules for the League.


 


 


 

3/1/09-3/14/09   King of the Hill

The opposing generals have ordered their armies to take the high ground in the center of the battlefield.

(1) Special Scenario Rules:

(a) The primary objective is a hill that must be placed in the center of the table. The hill does not count as one of the pieces of terrain for purposes of generating terrain.

(b) A unit must have a current unit strength of 5 (in addition to not being a character, monster, or fleeing as outlined in the scenario) or greater to capture the hill.

(c) The army with the unit closest to the hill at the end of the battle captures it. If both players have a unit equidistant from the hill, one player captures the hill if their unit is worth more than double the points value of the closest enemy unit (which is eligible to capture the hill).

(d) Multiple units that are on the hill are not combined to determine who captures the hill. If an army has multiple units that occupy the hill, only the most expensive unit for the army that's on the hill counts.

(e) It is the point value of the current models in the unit, not US that determines who captures the hill. Also, it is not victory points as determined for scoring (i.e., half points for a unit under half or full points for a unit over half), but the current value of the models in the unit(not including characters or monsters).

(f) A unit on the hill is considered as close as any other unit on the hill – there is no additional advantage to be "closer to the center" of the hill. You're either on or off the hill.

(2) Mission Objective/Scoring – Use the standard victory point scoring rules for the League, with the following modifications:

(a) The army that captures the hill earns 300 bonus victory points.


 

-The mission details will be placed at the store alongside the contact list and league result slips. Make sure the slips are filled out all the way or it will not count.


 

 -Each army will be 2500 points. You cannot go over this limit, not even by one point. But you can be under. We've had problems in the past with computer generated lists, (The Forge Army Generator, etc.). If you choose to use these programs, make sure to manually recalculate based on Armies point listing for your final list.


 

 -You must use the same army type during the entire league.


 

 -Call ahead to reserve a gaming table for yourself and your opponent to guarantee your space.  SUNDAYS will be the official league day, which guarantees the most room for Warhammer players to schedule your games.  Games played during the weekdays cannot start any later then 7pm.  All games will last 6 turns unless TIME is called.  Sunday games will be scheduled in two shifts, 12-3pm & 3-6pm


 

 -All League games must be played in the store. 


 

 -If you can't attend a scheduled game, you must notify your opponent 3 hours in advance to avoid default. If you don't your opponent gets an automatic win. 


 

-Standings will be determined by Battle Points from best 4 games.  If there is a tie for first place, the two players will have a final battle to determine 1st place. There will be a Sportsmanship Award this league.    


 

-Models must at least be assembled; all units must be represented by an appropriate model/s.  If there is something in your army that is not WYSIWYG, you must inform your opponent.

 
 

-As new Warhammer Supplements come out, we will incorporate them into the league.  You MUST have a copy of the rules with you at the game (GW Standard).

Sunday, December 28, 2008

Tuesday, December 23, 2008

Product Arrivals 12/24 – 12/30

We will be open until 10PM on Christmas Eve for your last minute Christmas needs.

We will be closed on Christmas Day

-NEW IN STOCK- 


 

*Dice Games & Accessories*

    Animeeples Wooden Animals


 

*CCG/TCG & Accessories*

Star Wars PocketModel Clone Wars Mega Packs


 

*Miniatures & Accessories*

Assorted Reaper Miniatures

Privateer Press pocket Portfolio      

            
 

-BACK IN STOCK-


 

*Board Games*

    Apples to Apples

    Arkham Horror

    Carcassonne The Discovery

Carcassonne Hunters & Gathers

    Carcassonne The New World

    Munchkin Quest

    Risk Reinvention

    Seafarers of Catan

    Seafarers of Catan 5-6 Player Expansion

    Settlers of Catan

    Settlers of Catan 5-6 Player Expansion

    Settlers of Catan Cities & Knights

    Settlers of Catan Cities & Knights 5-6 Player Expansion

    Settlers of Catan Traders & Barbarians

    Settlers of Catan Traders & Barbarians 5-6 Player Expansion

    Wasabi


 

*Card Games*

Bohnanza

    Bohnanza Fan Edition

    D&D Inn-Fighting Dice Game

    Guillotine

    Killer Bunnies

    Lost Cities

    Monty Python Fluxx

    Munchkin

    Munchkin Booty

    Munchkin 2 Unnatural Axe

    Munchkin 3 Clerical Errors

    Munchkin 4 Need for Steed

    Munchkin 5 DeRanged

    Munchkin 6 Demented Dungeons

    Munchkin 7 More Good Cards

    Pit

    San Juan

    Settlers of Catan Card Game

    Zombie Fluxx


 

*CCG/TCG & Accessories*

Magic the Gathering Shards of Alara Intro Packs


 

*Miniatures & Accessories*

    D&D Miniatures Desert of Desolation Boosters

    D&D Miniatures Dungeon of Dread Boosters

    Heroscape Marvel Master Set

    Heroscape Set 2: Swarm of the Marro

Monsterpocalypse Rise Unit Boosters

    Star Wars Miniatures Clone Wars Starters

    World of Warcraft Miniatures Boosters

    World of Warcraft Miniatures Deluxe Starter

    World of Warcraft Miniatures Starter       

*Role-Play & Accessories*

    D&D Adventure Vault

    D&D Players Handbook

    D&D Dungeon Tiles Streets of Shadows

Mutants & Masterminds

    Werewolf The Forsaken

Tuesday, December 16, 2008

Product Arrivals & Christmas Ordering Details

We will be open until 10PM on Christmas Eve for your last minute Christmas needs.


 

-SPECIAL INTEREST-


 

- If you want to get any Games Workshop gifts before Christmas, than we need to place you order no later than Monday night, December 22nd before 2PM, and they will arrive on December 24th. Anything placed after 2PM on Monday will not arrive until after Christmas. So get your orders in for the Holidays.


 

-Any other orders that you would like to place for Christmas arrival needs to be done before 12PM on December 23rd. This should guarantee that any last minute gift ideas you have will be in on Christmas Eve.


 

-All Fun & Games and Wizards of the Coast are teaming up for two back-to-back Gift Purchase Weekends. Wizards will be providing the store with 4 cases of miniatures, and they want us to give them away to you all. On the weekend of December 19th to the 21st, the first 24 customers who purchases any Dungeons & Dragons product, whether it be role-play or miniatures related, will receive a D&D Dungeons of Dread Booster for free. On the following weekend, the 26th to the 28th of December, the first 24 customers who purchases any Star Wars product produced by Wizards of the Coast, will receive a Star Wars Alliance and Empire booster. So come on out and get your free miniatures boosters for free, before we run out. Limited one per customer, singles do not apply.


 

-NEW IN STOCK- 


 

*Board Games*

  • Alhambra Limited Gold Edition
  • Animal House Liar's Dice
  • Draco Mundis
  • Princes of Mach Pichu
  • Zooloretto Gorilla Expansion

*Card Games*

  • Bakers Dozen
  • Fluxx 4.0 Edition

*CCG/TCG & Accessories*

  • Yu-gi-oh! Crossroads of Chaos Special Edition Set    

*Miniatures & Accessories*

  • Warmachine Protectorate Hierophant
  • Hordes Skorne Extoller Soulward Solo

*Role-Play & Accessories*

  • D&D P2 Demon Queens Enclave
  • D&D Manual of the Planes           

      
 

-BACK IN STOCK-


 

*Board Games*

  • Battlestar Galactica
  • Carcassonne
  • Munchkin Quest
  • Race for the Galaxy
  • Ticket to Ride
  • Ticket to Ride 1910 Expansion
  • Time's Up Deluxe
  • Time's Up Title Recall           

*Card Games*

  • Bohnanza
  • Horse Show
  • Killer Bunnies
  • Killer Bunnies Journey to Jupiter
  • Loot
  • Mille Bornes Collector's Edition
  • Munchkin
  • Munchkin 7 More Good Cards Expansion
  • Pit
  • Pit Deluxe
  • Quiddler
  • Rat-a-Tat Cat
  • Sleeping Queens
  • Ticket to Ride Card Game

*CCG/TCG & Accessories*

  • Pirates PocketModels Frozen North Boosters
  • World of Warcraft Drums of War Boosters

*Miniatures & Accessories*

  • Heroscape Marvel Expansion         

*Role-Play & Accessories*

  • GM Basic Flip Mat

Calling all Pokemon Players! League starts in January.

All Fun & Games will begin hosting Pokemon Leagues in January. The Water Season started on December 8th, 2008 and ends in January 19, 2009. The Lightning Season starts on January 26th, and ends on March 2nd. We will continue hosting leagues each season, so please check our calendar for updates.


 

League Play:

  • The Pokémon League is not run like a sanctioned tournament. Players are responsible for finding someone to play. Players can play as many or as few matches as they want. Players may not play the same opponent twice in a row, if attendance allows. Prizes are based on the number of points that a player earns, not the number of games he or she wins.


 

Scoring:

  • Players earn 20 points for winning a Pokémon match or 10 points for losing a Pokémon match.
  • Points are tracked on each player's Score Card. Points are only accumulated for the currents season and any additional points should not be added to the upcoming season's points.


 

Awarding Prizes:

  • There are two different prizes that players can earn each season:


 

Pokémon Organized Play 2-Card Promo Boosters:

  • Players have the opportunity to earn up to four POP 2-Card Promo Boosters. These cards are exclusive to Pokémon Organized Play and will only be available for at least six months, after which they will be replaced with a new series of these cards.
  • Players can earn these boosters by earning points on their score card. Players should receive a booster at 110 points, 220 points, and 330 points. Once a player earns enough points on his or her Score Card to reach the image of the PokéBall, that player earns a booster. The final booster is awarded when the player earns his or her Badge.


 

Season-specific Badge:

  • Players can earn a different Badge each season. To receive this badge, players must earn 450 points. Once a player earns enough points on his or her Score Card to reach the image of the Badge, that player is to be given the appropriate badge.


 

Tuesday, December 9, 2008

Product Arrivals 12/10 – 12/16

-NEW IN STOCK- 

*Board Games*

  • Android
  • Fast Flowing Forest Fellers
  • Talisman Revised 4th Edition
  • Talisman Revised 4th Edition Upgrade
  • World of Warcraft Adventure Character Pack Atumnis Moondream
  • World of Warcraft Adventure Character Pack Zowka Shattertusk

*Card Games*

  • Frendz Pakz Club Secrets
  • Frendz Pakz MASH
  • Frendz Pakz MASH Mania
  • Frendz Pakz MASH & Personality Quizzlers Double Party Pack
  • Frendz Pakz Slam Cardz
  • Frendz Pakz Truth or Fashion Dare
  • Frendz Pakz Truth or Fashion Dare & Slam Double Party Pack

*Miniatures & Accessories*

  • Monsterpocalypse Blue Accessory Pack
  • Monsterpocalypse Red Accessory Pack
  • World of Warcraft Miniatures Deluxe Starter

        
 

-BACK IN STOCK-

*Board Games*

  • Colosseum
  • Memoir '44
  • Mystery of the Abbey
  • Risk Godstorm       
  • Shadows Over Camelot
  • Ticket to Ride
  • Ticket to Ride Europe         

*Card Games*

  • D&D Inn Fighting
  • D&D Three-Dragon Ante
  • Great Dalmuti
  • Guillotine


 

*Miniatures & Accessories*

  • 40K Assault on Black Reach Set
  • 40K Imperial Guard Cadian ShockTroops
  • 40K Space Marine Assault Squad
  • 40K Space Marine Tactical Squad
  • 40K Tyranid Gaunts Squad
  • 40K Codex: Daemonhunters
  • 40K Codex: Space Marine
  • Assorted Citadel Paints
  • WH Tomb Kings Lich Priest Foot and Mounted
  • WH Vampire Count Winged Vampire Lord        
  • *Role-Play & Accessories*
  • D&D Character Sheets
  • D&D Dungeon Master's Screen
  • Warhammer 40,000 Disciples of the Dark Gods

Tuesday, December 2, 2008

Product Arrivals 12/3 -12/9

-SPECIAL INTEREST-

  • All Jigsaw Puzzles, Kids Board games and ThinkFun Mind teasers are buy 2 get 1 free.
  • Earn FREE Game Cash this week! You can earn $5.00 in game cash for every $30 spent on in stock products between Friday the 5th thru Sunday the 7th! Come in this weekend for complete details!
  • Melissa & Doug Wooden Railway Set ($100) or the Multi-Activity table ($130) will be 15% off through December 24th, IF you purchase both items you can save 25% off (that's over $50 in savings). Quantities are limited so get them while you can.
  • In Store Gift Registry:  Submit your wish list through email or come in and create your list today to guarantee you get want you want for any special occasion whether it be anniversary, birthday, or Christmas. For more information, contact the store through email, phone (919-468-6322), or just stop on in.  
  • LIMITED PRODUCT:  When you purchase a full display of any available Magic the Gathering boosters, theme decks, or tournaments decks, you will receive 1 pack of MTG Euro-lands free, while supplies last. Don't forget, when you purchase a full display box of Magic the Gathering products, you receive 20% off.
  • Been interested in playing Reaper Warlord, but didn't know anyone else who played? Now is the time to learn. Come in Saturday, December 20th at 2PM, bring in your own 750/1000/or 1500 point force, and learn to play. Don't own any Reaper miniatures? Don't worry! There will be a force you can borrow!


 

-NEW IN STOCK- 

*Board Games*

  • Lost Cities Board Game
  • Royal Palace
  • Ticket to Ride Dice Expansion
  • Traders & Barbarians 5-6 Players Expansion

*Card Games*

  • Set Cubed

*CCG/TCG & Accessories*

  • Assorted Non-Glare Deck Protectors

*Miniatures & Accessories*

  • Hordes Evolution
  • Hordes Legion of Everblight Strider Deathstalker Solo
  • Monsterpocalypse Rise Map Pack    
  • Warmachine Cygnar Squire Warcaster Attachment
  • Warmachine Protectorate of Menoth Allegiant of the Order of the Fist
  • Warmachine Cryx Revenant Cannon Crew

          
 

-BACK IN STOCK-

*Board Games*

  • Alhambra
  • Carcassonne Cult/Siege/Create Expansion
  • Carcassonne Hunters & Gatherers
  • Carcassonne The New World
  • Cities & Knights
  • Dungeon Twister 3-4 Players Expansion
  • Pandemic
  • Seafarers of Catan
  • Settlers of Catan
  • Settlers of Catan 5-6 Player Expansion

*Card Games*

  • Deluxe Pit
  • Five Crowns
  • Mille Bornes Collector's Edition
  • Monty Python Fluxx
  • Munchkin 4 Need for Speed
  • Munchkin 5 DeRanged
  • Munchkin Cthulhu
  • Munchkin Cthulhu 2 Call of the Cowthulhu
  • Munchkin Cthulhu 3 Unspeakable Vaults
  • Xactika

*CCG/TCG & Accessories*

  • Assorted Deck Protectors
  • Yu-gi-oh! Crossroads of Chaos Boosters

*Dice Games*

  • Assorted Koplow Loose Dice
  • Cosmic Wimpout
  • L-C-R Game
  • Pass the Pigs

*Miniatures & Accessories*

  • Assorted Citadel Paints
  • Assorted Borealis 2 16mm Dice Bricks
  • Assorted Hordes Warpacks
  • Assorted Movement Trays
  • Assorted Warmachine Battlegroups
  • Monsterpocalypse Rise Starter
  • Monsterpocalypse Rise Monster Boosters
  • Monsterpocalypse Rise Unit Boosters

*Role-Play & Accessories*

  • Assorted Borealis 2 Polyhedral Dice Bricks
  • Call of Cthulhu 6th Edition Role-play Game           


 

December Pocketmodel Tournaments

For all events, the most current rules and FAQs apply.

All Sealed events will use the most recent available expansion set.

PIRATES

Saturday December 13th 6:00pm

Pirates Constructed Multiplayer Scenario

40-point Constructed

Convert the Natives scenario

Fee: $7 (all fees go toward prizes)

  • Up to 6 players per table (randomly assigned)
  • Fleet must be 60 points (maximum).
  • Each player contributes 3 islands and 2 terrains.
  • All standard rules apply with the following exceptions:
  • There is no Gold.
  • The Natives:
    • Place a set of Canoes and their Chieftain at each wild island instead of gold.
    • Each player is asked to bring 2 sets of canoes, although some will be provided.
  • Scenario-Specific Crew:
    • Each player gets one Missionary crew (denoted by a token or some other counter… feel free to be creative).
    • This crew takes up 2 cargo spaces, and costs 0 points.
    • When this crew is eliminated or captured, it reappears immediately at the owner's Home Island.
  • Converting the Natives:
    • If an island has an unconverted Chieftain on it, you may use an explore action to unload your Missionary on that island.
    • While on the island, the Missionary can be shot at by opposing ships (similar to the Marine: 2 hits from the same shoot action are required to eliminate the Missionary).
    • The Missionary cannot be loaded by an opposing ship.
    • At the beginning of your turn, if your Missionary is on an island with an unconverted Chieftain, roll a d6. On a result of 1, your Missionary angers the natives and is eliminated.
      • If you have a ship with the "re-roll" ability docked at this island, you may use that ship's action for the turn to re-roll for the Missionary.
    • If your Missionary survives 3 consecutive rolls, the Chieftain becomes converted, immediately becomes part of your fleet, and may be loaded onto a ship that turn. Canoes may be given actions once the Chieftain is loaded.
    • Once a converted Chieftain is loaded onto one of your ships, the Chieftain and its Canoes act as per the normal Chieftain/Canoe rules.
  • Chieftain/Canoe Stats:
    • Regardless of which set of canoes is being used, they all have the same stats.
    • The Chieftains have no nationality and cost 0 points. They do take up a cargo space as normal.
    • All Canoes have a movement of S+S, 0 cargo spaces, a 3S cannon, and no other abilities other than the Native Canoe keyword.
    • Canoes cannot be shot at until the Chieftain has been converted.
    • Canoes cannot dock at any Home Island.
  • Winning:
    • When one player controls ALL remaining Canoes, that player is the winner.
    • If a time limit is necessary, the player with the most Canoes (Canoes, not Chieftains) remaining is the winner.


 

STAR WARS

Saturday December 13th 1:00pm

Star Wars Constructed

Swiss pairing, minimum of 3 rounds

Fee: $9 (all fees go toward prizes)

  • Fleet must be 30 points (maximum).
  • Deck must be 30 cards (minimum).