Monday, May 31, 2010

D&D Encounters: Dark Sun

D&D Encounters: Dark Sun
Starts June 9th and ends September 1st.
Enter a harsh world, where rolling fields of green, of shining knights and robed wizards, and divine pantheons are replaced by seas of sand dunes, bloodthirsty raiders, greedy slavers, savage beasts, and uncivilized wastelands. Newcomers to Athas have many things to learn about this world, so should tread lightly, and be aware of all.
This season, all players will use the pre-generated characters. Players cannot bring in their own characters to D&D Encounters: Dark Sun sessions, as this season is a preview of the upcoming material, and the typical fantasy stereotypes don’t apply to the Athasian heroes. The characters should be returned to the DM’s after each session so that new players can use them too. Game time starts at 7:30 pm, and since the campaign is spread out throughout the summer, only one encounter will be played each session, and each will run about 2 hours long. Players will gain points, along with gold, gear, and experience, to earn themselves D&D prizes. Sign up today and reserve a spot to play.

Saturday, May 29, 2010

Grand Prix-Columbus 2010 Trial

Date: Saturday, June 12th


 

Time: Registration begins at 10AM, Round 1 begins at 12 Noon


 

Entry Fee

  • $25.00


 

Format

  • Legacy-constructed format
  • Deck lists are required.


 

Tournament Length

  • Swiss rounds will each be 50 minutes in length
  • Top 8 matches will have no time limit


 

Number of Swiss rounds based on attendance according to the following chart:

Attendance

No. of Rounds

8 – 16

4

17 - 32

5

33 – 64

6

65 – 128

7

129 – 226

8

227 – 409

9

410 or higher

10


 

Advancement

  • All players may participate in all Swiss rounds.
  • The top 8 players after the final Swiss round will advance to the top 8 single-elimination finals
  • Top 8 Finals
  • Top 8 matches will be best 2 of 3.
  • Top 8 matches have no time limit.
  • Where necessary, the standings after the Swiss rounds will be used to determine final order in the standings.

Notes

  • 24K, REL Competitive
  • All The Magic: The Gathering Tournament Rules and the Magic: The Gathering Infraction Procedure Guide are in effect for this event unless specifically overruled by information in this Format Document. Rules documents can be found in the DCI Document Center.
  • Players are responsible for bringing their own pen, paper, card sleeves, and appropriate counters.
  • This is a premier Magic tournament. Organizers and judges of a Grand Prix Trial are not permitted to play in the tournament.

Prizes

  • At least 1 third-round bye at Grand Prix–Columbus is offered at each Trial, based on attendance:

Attendance

3-Round Byes Awarded

8 – 32

1

33 – 64

2

65 – 128

4

129+

8


 

Product prizes to be determined by the organizer

Players who have general questions about the Magic: The Gathering trading card game, Wizards of the Coast LLC, the Magic: The Gathering Pro Tour, DCI players' organization, Qualifier tournaments, Grand Prix tournaments, the Magic World Championships, National Championships, or Regionals should call Wizards of the Coast at (800) 324-6496, or visit http://wizards.custhelp.com/.

Tuesday, May 25, 2010

Product Arrivals 5/26 – 6/1

-NEW IN STOCK- 


 

*Board Games*

  • Talisman Highland Expansion


 

*Card Games*

  • Game of Thrones LCG King of the North CP


 

*CCG/TCG & Accessories*

  • MTG Deck Builder's Toolkit


 

*Publications*

  • White Dwarf Issue #365


 

*Miniatures & Accessories*

  • WH Fantasy Orc Boar Boyz
  • WH Fantasy River Trolls


 

*Role-Play & Accessories*

  • Cthulhu Dice Game
  • Dark Heresy Haarlock's Legacy III: Dead Stars


 

-BACK IN STOCK-


 

*Board Games*

  • Munch Quest
  • Pandemic
  • Race for the Galaxy
  • Race for the Galaxy Brink of War
  • Race for the Galaxy Gathering Storm
  • Race for the Galaxy Rebel vs. Imperium
  • Stone Age
  • Ticket to Ride
  • Ticket to Ride Europe


 

*Card Games*

  • Coloretto
  • Fluxx 4th Edition
  • Game of Thrones LCG Core Set
  • Lost Cities
  • Munchkin Fu
  • Settlers of Catan CGM
  • Settlers of Catan CGM Expansion
  • Space Beans


 

*Classic & Casino Games*

  • 2 Track Cribbage Boards
  • 3 Track Cribbage Boards
  • 4PC Round Card Holders
  • Assorted 18" Backgammon Sets
  • Assorted Chess Sets
  • Assorted Chess Boards
  • Assorted Automatic Card Shufflers
  • Assorted Revolving Card Trays
  • Mexican Train Game Hub
  • Rummika


 

*CCG/TCG & Accessories*

  • Dragon Shield Red Zone Playmat
  • MTG Rise of the Eldrazi Boosters
  • MTG Zendikar Boosters
  • MTG Shards of Alara Boosters
  • Ultra Pro Deck Protectors


 

*Miniatures & Accessories*

  • 30MM Bases
  • Assorted Zap A Gap Glues
  • Heroscape Master Set Refresh


 

*Role-play & Accessories*

  • Assorted Gemini 4 Series Polyhedral Sets
  • Assorted Borealis 2 Series Polyhedral Sets
  • Assorted Translucent Series Polyhedral Sets
  • Assorted Borealis 2 Series Polyhedral Sets
  • Champions 6th Edition Rulebook
  • Dice Boot
  • D&D Arcane Powers
  • D&D Dungeon Tiles Caves of Carnage
  • D&D Player's Strategy Guide
  • Giest Sin-Eathers RPG
  • Hero System 6th Edition Rulebook
  • Pathfinder Core Rules


 

Tuesday, May 18, 2010

Product Arrivals 5/19 – 5/25

-NEW IN STOCK- 


 

*Board Games*

  • Dominion Alchemy Expansion Set
  • Neuroshima Hex Duel Expansion
  • Formula De Dice Blister Expansion
  • Carcassonne Bridges Castles and Bazaars Expansion


 

*Card Games*

  • WH LCG Skavenblight Threat Battle Pack
  • WH LCG Arcane Fire Battle Pack
  • 3 Dragon Ante: Emperor's Gambit


 

*CCG/TCG & Accessories*

  • Dragon Shield Grey Playmat
  • Pokémon HS Unleashed Boosters


 

*Miniatures & Accessories*

  • Assorted Warmachine Protectorate of Menoth Figures
  • Assorted Warmachine Cryx Figures
  • Assorted Warmachine Cygnar Figures
  • Assorted Warmachine Mercenaries Figures
  • Assorted Reaper Miniatures
  • Heroclix Freddy vs. Jason Forest of Fear Action Pack
  • Heroclix Gremlins Great Escape Action Pack


 


 

-BACK IN STOCK-


 

*Board Games*

  • Settlers of Catan
  • Pit


 

*Card Games*

  • Bang 4th Edition
  • Game of Thrones LCG Wolves of the North Expansion
  • Game of Thrones LCG Beyond the Wall Expansion
  • Rise of the Eldrazi Booster Packs
  • Heroscape D&D Starter Kit
  • Dungeon Tiles DU5 Sinister woods


 

*CCG/TCG & Accessories*

  • Assorted Ultra Pro Deck Boxes
  • MTG Rise of the Eldrazi Boosters


 

*Miniatures & Accessories*

  • Assorted Chessex Translucent 12MM D6 Cubes
  • WH 40K Assault on Black Reach
  • WH 40K 5th Edition Rulebook
  • WH 40K Battle Missions
  • WH 40K Planetstrike
  • WH 40K Codex Chaos Space Marines
  • WH 40K Codex Dark Angles
  • WH 40K Codex Imperial Guard
  • WH 40K Codex Space Wolves
  • WH 40K Codex Tyranids
  • Assorted Citadel Brushes
  • Assorted Citadel Paints and Washes
  • Citadel Hobby Starter Set


 

*Role-play & Accessories*

  • Assorted Chessex Translucent Polyhedral Dice Sets
  • D&D Adventurer's Vault
  • D&D Dungeon Masters Guide
  • D&D Dungeon Master Screen

Tuesday, May 4, 2010

Product Arrival 5/5 - 5/11

-NEW IN STOCK-

*CCG/TCG & Accessories*
• Pokémon HeartGold/SoulSilver Trainer Kit

*Miniatures & Accessories*
• Assorted Reaper Miniatures
• Forces of Warmachine Protectorate of Menoth
• Warmachine Cryx Iron Lich Asphyxious 2010
• Warmachine Cygnar Trencher Master Gunner
• Warmachine Khador Assault Kommando Flame Thrower
• Warmachine Mercenaries Hammerfall Officer & Standard Bearer
• Warmachine Mercenaries Steelhead Riflemen
• Warmachine Protectorate of Menoth Errant Officer & Standard Bearer
• Warmachine Protectorate of Menoth Exemplar Cinerators

*Role-Play & Accessories*
• Level Up #3 Magazine
• Shadowrun Midnight Dawn of the Artifacts

-BACK IN STOCK-

*Board Games*
• Carcassonne Hunters & Gatherers
• Race for the Galaxy Rebel vs. Imperium
• Settlers of Catan Seafarers 5-6 Player Expansion

*Card Games*
• Lost Cities
• Munchkin 3 Clerical Errors
• Tichu
• Warhammer LCG Warpstone Chronicles Booster
• Wizard Deluxe

*CCG/TCG & Accessories*
• Assorted Mini Sleeves
• Top Loaders 3x4 Red

*Mindteasers & Puzzles*
• Pass the Pigs
• Rubik’s Cube 3x3

*Miniatures & Accessories*
• Assorted D&D Hero Boosters
• Assorted Translucent 12mm Dice Bricks
• Hordes Legion of Everblight Epic Warlock Lylyth
• Warmachine Cryx MKII 2010 Deck
• Warmachine Protectorate of Menoth MKII 2010 Deck
• Warmachine Protectorate of Menoth Exemplar Venger
• Warmachine Protectorate of Menoth Warcaster Servath Reznik

*Role-play & Accessories*
• Dice Boot
• Assorted Translucent Polyhedral Dice Sets

AF&G GW Weekend Blast

AF&G 40k/WHF Weekend Blast!


 

Saturday June 5th & Sunday June 6th, 10AM-10PM both days


 

Saturday, Warhammer 40,000 Events


 

1500-point Tournament, Fee $10, Start Time 11AM, 16 Players. Each list can only be 1500 points, not one point more. Make sure to bring in 3 copies of your list, typed up. One is for the judge, one is for your opponent, and one is for you. Armies don't have to be fully painted, but they are required to be assembled. No Proxies. Each tournament round will be 2 ½ hours long, including set-up, and will go to 6 game rounds each. There will be no need to roll for the 7th round. Games will be determined by wins/losses first, than by points if there is a draw. The doors open at 10 AM and the first round starts at 11AM. We only have enough room for 16 players, so come in and sign up as soon as you can.

Tank Race, Fee $3, Start Time 12PM. Finish the laps without getting destroyed by the others. Bring in a Tank, with any and all upgrades allowed by your codex, and finish 5 laps first. The unit type must have Vehicle (Tank) in its description. Fast and Skimmers are allowed. Terrain and obstacles will attempt to slow you down, and orbital attacks, along with heavy weapon squads, will make sure skimmers don't exceed certain altitudes.

IC Arena, Fee $3, Start Time 2PM Bring in your favorite IC and find out which one is truly the best. Each arena will hold 6 to 8 participants, and each battle will consist of 3 rounds. The winner of each round will advance to the final arena and battle to the death. The first person to start the battle will be determined randomly by the event official, and continue in a clockwise rotation. All games will follow the most recent Warhammer 40,000 Rulebook and Codex. No model will have a retinue or squad to join, and no transports. Just the character and its war gear will be on the field following the points and rules in your codex. The game starts AT 2PM, and will finish when one stands triumphant.

40K Challenge: Your troop choice vs. three soul grinders, Fee $ 5 Start Time 4PM Following upgrade and point rules from you codex, design a 10 man squad and attempt to completely destroy 3 Chaos Soul Grinders before 5 rounds are up.

Painting Contest, Fee $2, Start Time 4PM Come in and gather around the table filled with paints and brushes, paint the model, and take it home. Other gamers will vote for the best paint job. There is a prize for the winner.


 


 


Sunday, Warhammer Fantasy Events


 

2000-point Tournament, Fee $10, Start Time 11AM, 16 Players. Each list can only be 2000 points, not one point more. Make sure to bring in 3 copies of your list, typed up. One is for the judge, one is for your opponent, and one is for you. Armies don't have to be fully painted, but they are required to be assembled. No Proxies. Each tournament round will be 2 ½ hours long, including set-up, and will go to 6 game rounds each. There will be no need to roll for the 7th round. Games will be determined by wins/losses first, than by points if there is a draw. The doors open at 10 AM and the first round starts at 11AM. We only have enough room for 16 players, so come in and sign up as soon as you can.

Chariot Race, Fee $3, Start Time 12PM Finish the laps without getting destroyed by the others. Finish the laps without getting destroyed by the others. Bring in a Chariot, with any and all upgrades allowed by your Army Book, and finish 5 laps first. No Heroes or Lords allowed. Terrain and obstacles will attempt to slow you down.

Lord Arena, Fee $3, Start Time 2PM, Bring in your favorite Lord and find out which one is truly the best. Each arena will hold 6 to 8 participants, and each battle will consist of 3 rounds. The winner of each round will advance to the final arena and battle to the death. The first person to start the battle will be determined randomly by the event official, and continue in a clockwise rotation. All games will follow the most recent Warhammer Fantasy Rulebook and Army Book. No model will have a retinue or squad to join. Just the character and its war gear (including mount if you have one) will be on the field, following the points and rules in your army book. The game starts AT 2PM, and will finish when one stands triumphant.

WHF Challenge: Your core choice vs. Chaos Lords, Fee $ 5 Start Time 4PM Following upgrade and point rules from you Army Book, design a 20 man regiment and attempt to completely destroy 3 Chaos Warrior Lords before 5 rounds are up. No special or named characters allowed, and the regiment must be from a core choice.

Painting Contest: Fee $2, Start Time 4PM Come in and gather around the table filled with paints and brushes, paint the model, and take it home. Other gamers will vote for the best paint job. There is a prize for the winner.

Both days will have 2 tables set up for Lord of the Ring Players. No fee.


AF&G House Rules for the Weekend Blast:


 

1. The Ork Deffrolla will NOT inflict D6 S10 hits against ANY vehicles. Vehicles do not have a Leadership, so cannot run away. Also, a harvester on a truck will not destroy a tank. Ever.


 

2. All green non-hill terrain with the tree(s) on it will be forests. The trees can be removed to move units through, but the terrain will follow these rules:

a. You will be able to draw line of site through it.

b. Anyone being shot through the terrain will automatically have a 4+ cover save. Monstrous Creatures and Vehicles will have to be either half way in the terrain or behind the base for cover. Examples will be given on the day of the tournament.