Monday, August 18, 2008

September 13th, 2008: 40K ‘Ard Boyz Tournament!

            September 13th will be a day to remember, for the best Warhammer 40,000 Generals will be here to compete in the 2008 Games Workshop 'Ard Boyz Tournament. There is no fee to enter, but there are only 12 seats available. This is an official Games Workshop Event, so the following rules must be followed:

  • No more than 2500 point list may be used, from the following Armies:
  1. Codex Chaos Space Marines
  2. Codex Eldar
  3. Codex Daemonhunters (Inquisitorial armies may take Imperial Guard or Space Marines allies)
  4. Codex Witchhunters (Inquisitorial armies may take Imperial Guard or Space Marines allies)
  5. Witch Hunter Zealots (White Dwarf 292)
  6. Codex Imperial Guard
  7. Imperial Guard Armored Companies (White Dwarf 294)
  8. Imperial Guard may take Inquisitorial Allies
  9. Codex Necrons
  10. Codex Orks
  11. Codex Tau
  12. Kroot Mercenary armies from Chapter Approved
  13. Codex Tyranids
  14. For the Qualifiers and Semi-finals:
  • Codex Space Marines 4th Edition
  • Codex Dark Angels
  • Codex Space Wolves (please check errata on US website)
  • Codex Black Templar
  • Space Marines may take Inquisitorial Allies
  • Blood Angels (White Dwarf 329-330)
  • Death Watch Kill Teams (US GW site) are allowed
  • Codex Eye of Terror (13th Company) Note: the mandatory fourth HQ choice to run a 2500-point force is waived
  1. For the Finals:
  • Codex Space Marines 5th Edition
  • Codex Dark Angels
  • Codex Space Wolves (please check errata on US website)
  • Codex Black Templar
  • Space Marines may take Inquisitorial Allies
  • Blood Angels (White Dwarf 329-330)
  • Only the main army lists may be used. No appendix list are permitted. Everyon will have four copies of their army lists, and one will be handed over to the tournament judge before the first round. If the lists are flawed, you will be asked to re-do your lists.
  • Special Characters are permitted, subject to the normal restrictions for that character in the Codex.
  • Any armor, weapons, and upgrades MUST be modeled on the miniature (WYSIWYG). No exceptions.
  • EVERY model MUST be fully assembled. Models break during the game, which is alright. But they must be assembled fully before the first game.
  • Any conversions must begin as Citadel models and contain a majority of Citadel components. Non-Citadel models may not be used.
  • Forge World models are permitted, but they can only be used to represent models from existing Codexes. NO FORGE WORLD RULES ALLOWED.


 

Each 'Ard Boyz tournament will consist of three games of Warhammer 40,000 for each player. The 5th Edition Rulebook will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2 1/2 hours (150 minutes). At the end of this time limit, time will be called and all games must be finished immediately. No additional time will be provided. Note: do not begin a round unless there is ample time for both players to receive their turn! 

In each game, players will play a scenario. Each scenario will have a list of special rules and other information. Players will be informed at the beginning of each round as to what scenario will be used.


 

PRIZE SUPPORT

Due to the generosity of its supporters, and the rampant greed of its organizers, 'Ard Boyz has some of the richest rewards ever seen at a 40K tournament.

Qualifiers

These prizes will be awarded at the end of the tournament by the tournament sponsor.

1st Place A battleforce of your choice

2nd Place A boxed set of your choice ($40 or less)

3rd Place A blister pack of your choice

The 1st, 2nd and 3rd place finishers will be asked to attend the Semi-finals. If for some reason they cannot attend, the invitation will slip to the fourth place finisher and so on.

Semi-finals

The 1st Place prize will be sent by Games Workshop to the store of the winners choice. The 2nd and 3rd place prizes will be awarded by the tournament sponsor at the end of the tournament.

1st Place A 2500-point army of a race of your choice

2nd Place A battleforce of your choice

3rd Place A boxed set of your choice ($40 or less)

The 1st, 2nd and 3rd place finishers will be asked to attend the Finals. If for some reason they cannot attend, the invitation will slip to the fourth place finisher and so on.

Finals

Winners will relieve absurdly huge piles of loot, and the right to call all others dirty runtherders!


 

Sign ups start now, and only 12 will be allowed to participate. The first game starts at 12PM, so everyone has to be here before 11:00AM so the judges can go over the army lists and final rules. There will be a break between the 1st and 2nd rounds. After the time has been called after the 1st round, you have exactly 20 minutes before the 2nd round begins. No exceptions. Please don't be late.

Tuesday, August 12, 2008

Product Arrivals 8/13 – 8/19

-NEW IN STOCK- 

             
 

*Board Games*

  • Agricola
  • Shadow Hunters


 

*Card Games*

  • Humans!!!


 

*Miniatures & Accessories*

  • WH Dark Elves Assassin
  • WH Dark Elves Dreadlord on Cold One
  • WH Dark Elves Supreme Sorceress


 

*Role-Play & Accessories*

  • Battletech Jihad Conspiracies Interstellar I
  • Mutants & Masterminds Deluxe GM Screen
  • Robotech Shadow Chronicles Hard Cover Edition


 

-BACK IN STOCK-


 

*Board Games*

  • Race for the Galaxy


 

*CCG/TCG & Accessories*

  • Pirates PMG Fire & Steel Boosters
  • Star Wars PMG Clone Wars Boosters    


 

*Miniatures & Accessories*

  • 40K Rulebook
  • Assorted Citadel Brushes
  • Citadel Modular Movement Trays
  • Codex Black Templar
  • Codex Eldar
  • Codex Imperial Guard
  • Codex Orks
  • D&D Dungeons of Dread Boosters
  • D&D Desert of Desolation Boosters
  • How to Paint Citadel Models
  • WH Dark Elves Armies
  • WH Wood Elves Glade Guard
  • WH Tomb Kings Armies    


 

*Role-Play & Accessories*

  • D&D 4th Edition Dungeon Master Guide
  • D&D 4th Edition Monster Manual
  • D&D 4th Edition Player's Handbook
  • D&D H1 Keep on the Shadowfell
  • D&D H2 Thunderspire Labyrinth

Tuesday, August 5, 2008

Product Arrivals 8/6 – 8/12

-NEW IN STOCK- 

             
 

*Miniatures & Accessories*

    -Assorted Reaper Miniatures


 

-BACK IN STOCK-


 

*Board Games*

    -Axis & Allies Revised

    -Cash & Guns

    -Race For the Galaxy


 

*Card Games*

    -Chez Geek

    -Chez Geek2 Slack Attack

    -Deluxe Pit

    -Hive

    -Killer Bunnies

    -Killer Bunnies Khaki Booster

    -Lord of the Fries 3rd Edition

-Mad Gab

-Munchkin

-Munchkin 2 Unnatural Axe

-Munchkin 3 Clerical Errors

-Munchkin 4 Need For Steed

-Munchkin 5 Deranged

-Munchkin 6 Demented Dungeons

    -Rat-a-Tat Cat

    -Zombies!!! 2nd Edition


 


*CCG/TCG & Accessories*

    -Assorted Ultra Pro Deck Boxes

    
 

*Miniatures & Accessories*

    -Assorted Leaf Series Polyhedral Dice Sets     

    -D&D Miniatures Against the Giants Boosters

    -Marvel HeroClix Secret Invasion Boosters

    -Star Wars Miniatures Force Unleashed Boosters

    -Star Wars Miniatures Legacy of the Force Boosters


 

*Role-Play & Accessories*

    -Assorted Leaf Series 16mm Dice Bricks

-D&D 4th Edition Player's Handbook

-D&D 4th Edition Monster Manual

    -D&D Dungeon Tiles Arcane Corridors

    -D&D Dungeon Tiles Dire Tombs

    -D&D Dungeon Tiles Fane of the Forgotten Gods

    -D&D Dungeon Tiles Hall of the Giant King

    -D&D Dungeon Tiles Lost Caverns of the Underdark

    -D&D Dungeon Tiles Ruins of the Wild

    -D&D H2 Thunderspire Labyrinth

    -D&D H1 Keep on the Shadowfell

    -Warhammer 40,000 Dark Heresy    

Tuesday, July 29, 2008

Product Arrivals 7/30 – 8/5

-NEW IN STOCK- 

             
 

*Board Games*

    -Murder Mysteries #1 Death Wears White


 

        *CCG's, TCG's, & Accessories

-MTG Eventide Boosters

            -MTG Eventide Fat Packs

            -MTG Eventide Singles

            -MTG Eventide Theme Decks

    -Star Wars PocketModel Clone Wars Boosters


 

*Miniatures & Accessories*

            -Heroclix Marvel Secret Invasion

    -40K Orks 4-man Set

    -40k Space Marine 3-man Set

    -40K Tyranid Gaunt 5-man Set

    -Citadel Green Templates


 

*Role-Play & Accessories*

    -D20 Spycraft Version 2.0


 

-BACK IN STOCK-


 

*Board Games*

-Blokus

    -Blokus Travel

    -Race for the Galaxy

    -Settlers of Catan

    -Settlers of Catan 5-6 Player Expansion

    -Settlers of Catan Cities and Knights

    -Shadows Over Camelot

    -Ticket to Ride Swiss Map Expansion

    -Ticket to Ride USA 1910 Expansion


 

*Card Games*

    -Munchkin

    -Munchkin Bites

    -Munchkin Cthulhu

    -Munchkin Impossible

    -Settlers of Catan Card Game

    -Star Munchkin

    -Super Munchkin

    -The Good The Bad and The Munchkin

    -Ticket to Ride Card Game

    -Zombie Fluxx


 

*Dice Games*

-Pass the Pigs

    

*Miniatures & Accessories*

-40K Codex Black Templars

    -40K Codex Chaos Space Marine

    -40K Codex Eldar

    -40K Codex Necrons

    -40K Codex Tau

    -40K Codex Tyranids

    -40K Chaos Daemons Bloodcrusher

    -40K Chaos Space Marine 3-man Set

    -40K Counters

    -40K Eldar Harlequin Shadowseer

    -40K Imperial Guard 5-man Set

    -Assorted Opaque 12mm Dice Bricks

    -Assorted Opaque 16mm Dice Bricks

    -Battle for Skull Pass Starter Set

    -D&D Desert of Desolation Boosters

    -D&D Dungeons of Dread Boosters

    -How to Paint Citadel Miniatures

    -Marvel HeroClix Secret Invasion Boosters

    

*Role-Play & Accessories*

-Assorted Opaque Polyhedral Dice Bricks

    -Double Sided Battlemats with 1' Squares and Hexes

    -GURPS 4th Edition Basic Set Characters

    -Mutants & Masterminds Book of Magic

Warhammer 40K Tournament 8/30/08

August 30th


 

1500 point list. $15 fee at door, $12 pre-register fee.


 

First game starts at 11AM. Need to arrive before 10:30 and needs two copies of army list. Each mission is two hours. 30 minute break between 2nd and 3rd mission. 5th edition is in effect.

Painting Contest (don't let others know what you are bringing)

18 players max (20 if there is room)


 

SPORTSMANSHIP

10 pts     The best game ever. Seriously, if only all games could be this great!

8 pts     An above average game and a lot of fun.

6 pts     An average game. This is the default score if no box is checked.

4 pts     A below average game. It was okay, but not that good.

2 pts     A very bad game. You would rather be at home painting than playing games like this.

0 pts    The worst game ever. You need to speak to a tournament judge about this game and your opponent.

Warhammer 40K League Rules


 

WARHAMMER 40K LEAGUE RULES


 

7/14-8/3           Seize Ground, Spearhead                  500 pts

8/4-8/17           Capture & Control, Dawn of War       1000 pts

8/18-8/31         Annihilation, Pitched Battle                 1500 pts

9/1-9/14           Capture & Control, Spearhead           2000 pts

9/15-9/28         Seize Ground, Dawn of War              2250 pts

 
 

House rule: any league or tournament games held in All Fun & Games, Dawn of War will use Night Fight rules the whole mission, not just during turn 1.

 
 

-10 Week League, $10 League Fee (Please make sure to pay your league fees before you play your first league game). You can play no more than 12 games, and the best of six per person will depict the winner. The more people that sign up, the more people will win. Sign ups start now.

 
 

-Call ahead to reserve a gaming table for yourself and your opponent to guarantee your space.  Monday nights will be the official league night, which guarantees the most room for 40K players to schedule your games.  Games played during the weekdays cannot start any later then 7pm. Sunday games will be scheduled in two shifts, 12-3pm & 3-6pm. If you plan to play a game on any day that is not Monday, you must call and reserve a space.

 
 

-All League games must be played in the store.  Each scenario can be played twice.

 
 

-If you can't attend a scheduled game, you must notify your opponents 3 hours in advance to avoid default. If you don't your opponents get an automatic win.

 
 

-Models must at least be assembled; all units must be represented by an appropriate model/s.  If there is something in your army that is not WYSIWYG, you must inform your opponents.

 
 

-As new 40K Supplements come out, we will incorporate them into the league.  You MUST have a copy of the rules with you at the game (GW Standard). Make sure to have your own dice, ruler, and templates.

 
 

-As always there will be a Sportsmanship award.

 
 

SPORTSMANSHIP RATING: (use these when you fill out results slip.)

10 pts   The best game ever. Seriously, if only all games could be this great!

8 pts     An above average game and a lot of fun.

6 pts     An average game. This is the default score if no box is checked.

4 pts     A below average game. It was okay, but not that good.

2 pts     A very bad game. You would rather be at home painting than playing games like this.

0 pts     The worst game ever. You need to speak to a tournament judge about this game and your opponent

August Pirates Pocket Model Events!

August POCKETMODEL event details


 

For all events, the most current rules and FAQs apply.

All Sealed events will use the most recent available expansion set.


 


 

PIRATES


 

Saturday August 9th 6:00pm

Pirates Sealed Draft

3-booster draft event

Swiss pairing, minimum of 3 rounds

Fee: $17 (all fees go toward product and prizes)

  • Each player will receive 3 packs, which must remain sealed.
  • Each person opens 1 pack at the same time, and picks one card from that pack. Then all cards are put out on the table and players pick one at a time.
  • Crew affiliation does not matter (any crew can be used on any ship).
  • Duplicate ships or crew ARE allowed if you drafted them.
  • Each player contributes 3 Islands.
  • Each player contributes 8 Coins totaling 15 Gold.


 

Saturday August 23rd 6:00pm

Pirates Cursed Seas Constructed Multiplayer

60-point Constructed – Standard Game

1 round, all players attending will be at one table

Fee: $7 (all fees go toward prizes)

  • Fleet may consist of ONLY items available in Cursed Seas sets
    Pirates of the Cursed Seas: Rise of the Fiends
    Pirates of the Cursed Seas: Fire & Steel
    Promotional items from these two sets are allowed
    Generic crew ONLY may be used from other sets
  • Fleet must be 60 points (maximum).
  • Each player contributes 3 islands.
  • Each player contributes 8 Coins totaling any amount of Gold.
  • All standard multiplayer rules apply.
    • Values of coins returned home are kept hidden from view.
    • Coins that are sunk are removed from the game, rather than split between players.
    • Game ends when all coins still in the game are on Home Islands.

When a player is eliminated, all game pieces owned by that player are removed from the game, regardless of whose control they are under.

Tuesday, July 22, 2008

Product Arrivals7/23 – 7/29

-NEW IN STOCK- 

             
 

  • Garibaldi the Escape (Board Game)
  • Say Anything (Board Game)
  • Shadows Over Camelot Merlin's Company (Board Game)
  • World of Warcraft Adventure Game (Board Game)


 

  • MTG Eventide Boosters *Friday* (CCG/TCG/Accessories)
  • MTG Eventide Fat Packs *Friday* (CCG/TCG/Accessories)
  • MTG Eventide Singles *Friday* (CCG/TCG/Accessories)
  • MTG Eventide Theme Decks *Friday* (CCG/TCG/Accessories)


 

  • Codex 40K Apocalypse Reload (Miniatures/Accessories)
  • Heroclix Marvel Secret Invasion *Wednesday* (Miniatures/Accessories)
  • Wings of War Dog Fight Pack (Miniatures/Accessories)
  • Wings of War Immelman Pack (Miniatures/Accessories)
  • Assorted Dark Heaven Blisters (Miniatures/Accessories)
  • Assorted Warlord Blisters (Miniatures/Accessories)


 

  • D&D Dungeon Tiles Halls of the Giant King (Role-Play/Accessories)
  • D&D H2 Thunderspire (Role-Play/Accessories)


 

-BACK IN STOCK-


 

  • Acquire (Board Game)
  • Robo Rally (Board Game)


 

  • Guillotine (Card Game)


 

  • Assorted Dragon Shields Card Sleeves (CCG/TCG/Accessories)
  • Assorted Ultra Pro Solid Deck Protectors (CCG/TCG/Accessories)
  • Assorted Ultra Pro Deck Boxes (CCG/TCG/Accessories)


 

  • Assorted Zap A Gap Glue Products (Miniatures/Accessories)
  • DDM Dungeons of Dread Boosters (Miniatures/Accessories)
  • DDM Desert of Desolation Boosters (Miniatures/Accessories)
  • SWM Force Unleashed Boosters (Miniatures/Accessories)
  • SWM Legacy of the Force Boosters (Miniatures/Accessories)


 

  • D&D Dungeon Tiles Arcane Corridors (Role-Play/Accessories)
  • D&D Dungeon Tiles Ruins of the Wild (Role-Play/Accessories)

Thursday, July 17, 2008

MTG Eventide Midnight Madness & Launch Party!

EVENTIDE MIDNIGHT MADNESS!

TOURNAMENT DATE:  Thursday, July 24th, 2008

TIME11:00 PM will begin the registration process, games begin at the stroke of Midnight!

FORMAT

  • Booster Draft
  • 2x Shadowmoor Booster, 1x Eventide Booster


 


 

FNM BOOSTER DRAFT!

TOURNAMENT DATE:  July 25th, 2008

TIME:  6:30PM

FORMAT

  • Booster Draft
  • 2x Shadowmoor Boosters, 1x Eventide Booster
  • FNM Promo Card: Wall of Roots


 

EVENTIDE LAUNCH PARTY! (Formally known as the Release Event & League)

MAGIC: THE GATHERING LAUNCH PARTY

  • Launch Parties will deliver a friendly, fun, social event that appeals to new and current Magic players. The Eventide
    Release Tournament and League Play will be the two key formats associated with
    Launch Parties

ENTRY FEE:  $25.00 for the tournament

DATE:  Saturday, July 26th 2008

TIME:  12:00 Noon

TOURNAMENT STRUCTURE / FORMAT

  • The structure for the Release Tournament is Sealed Deck. The tournament will be modified Swiss-style.
  • Each player receives one Shadowmoor Tournament Pack and two Eventide Boosters to build a 40-card minimum deck.
  • The First 32-Players to check-in on day of tournament will receive a MTG Foil Promo.


 

EVENTIDE LEAGUE PLAY

LEAGUE FEE:  $1.00
+ The cost of one Shadowmoor Tournament deck and 2 Eventide Boosters

LEAGUE STRUCTURE/FORMAT

  • ANY Players from the Release tournament may use the card pool they received during the tournament as their league deck!  If you did not play in the release tournament and would still like to join in league play.  You may purchase one Shadowmoor Tournament deck and 2 Eventide booster to create your league deck.  IF you are un-satisfied with your card pool you may completely re-buy your pool of cards, but any league games that have been played will still count towards your over-all score.
  • Adding Boosters to your card pool:  You may choose to add an additional booster the day league begins!  The listed dates below are when you may choose to purchase additional boosters to your card pool beginning:
    • Saturday 7/26/08
    • Saturday 8/2/08
    • Saturday 8/9/08
    • Saturday 8/16/08
    • Saturday 8/23/08 LAST DAY OF LEAGUE, no additional boosters maybe added
  • The Official League Open Play Day from open to midnight will be Saturday.  Players are also welcome to come in and play games on Wednesday and Friday.  If you are coming to find a match please give us a call so we may let other league players know that you will be coming in, and we will make sure to save a table for you.
  • League Decks will be kept at the store until the League has been completed.  Each player will receive a card box with their name on it.  We will hold your cards for up to 1 month after the league is finished.
  • All Players will have a card list which will be updated after each new pack is purchased and kept on file in the store.
  • Players are responsible for returning their league boxes to an employee.  If the your league cards are left in the game room, you are tempting fate.
  • Anyone caught cheating (inserting cards, etc.) will be dropped from the league and banned from the store for 6 months.
  • Players can play as many matches in a week as they wish, but only the first 6 matches in a week will count.  If you do not play all 6 matches in a week those matches can be carried over into the next week.  Example:  You can wait until the last week and play 24 games.  Also, you can only the same opponent 2 times in 1 week.
  • Players are responsible for filling out the result entry slips that are provided and placing them in the bowl so labeled.  Entry slips must be signed and dated for them to be valid.  If the information is not listed on the result sheet that game WILL NOT be included into your score.
  • When players win a match, they will receive 2 tick marks for their score and a loss will result in 1 tick mark for their score.  Special Foil Promo Play Sets will be awarded at the end of the league based on points and completed games.
  • All monies will go towards prizes and kits.


 


 


 

BOOSTER DRAFT!

TOURNAMENT DATE:  July 26th, 2008

TIME:  6:30PM

FORMAT

  • Booster Draft
  • 1x Shadowmoor Booster, 2x Eventide Boosters


     


 

BOOSTER DRAFT!

TOURNAMENT DATE:  July 26th, 2008

TIME:  7:30PM

FORMAT

  • Booster Draft

1x Shadowmoor Booster, 2x Eventide Boosters

Rotating DM’s D&D 4th Edition Game

If you are interested in signing up for this session please send your name, phone number, character class, role, and race. Your seat will be confirmed when you have submitted your character sheets. All Level 1 Character sheets are due 7/24/08. Please contact us if you have any questions at all.


 

Seats Still Available for 7/27/08

-Leader 3 out of 4

-Defender 4 out of 4

-Striker 3 out of 4

-Controller 4 out of 4

-Controller/Striker 4 out of 4

    

  • Character stats will be by Method 2 in the Player's Handbook, the point buy system, on page 17. Each session will advance all characters by 1 level.
  • For magic items, after level 1, choose one item of your level +1, one item of your level, and one item of your level -1. In addition you have gold pieces equal to the value of one magic item of your level -1. You can spend this money on rituals, potions, or other magic items, or save it for later. See page 143 of DMG.
  • Characters are not allowed to have any followers or hirelings, even if a feat or ability allows them.
  • Players can only use the Player's Handbook and DMG physical books. That means you cannot pull items and classes from the internet or a magazine you received from another country, con, etc.
  • You cannot spend experience points on anything.
  • If the character can transform into another creature or summon other creatures, make sure you have 2 copies of all the stats, one for the DM and one for yourself. All players must also have two copies of their characters also. All character sheets and stats sheets MUST be TYPED and turned in by specified date.
  • Make sure to bring a miniature or a proxy of an appropriate size to represent yourself or creatures
  • No evil characters or classes will be allowed.
  • There will be a specific number of tables per session. Each table will accommodate 5 players and 1 DM. A player has the choice of picking a specific "role" per table if there are still spaces available for that "role". Each table will consist of 1 leader, 1 defender, 1 striker, 1 controller, and 1 extra controller/striker.
  • If you sign up during the day of the event or do not turn in your character by specified date, we will have pre-generated characters for you to use.
  • Rules will be amended as needed by AF&G staff.
  • Please remember this event is based on Volunteers. An attendance sheet will be posted for you to sign in when you arrive on game day. For every 5 times you are a player you must DM at least once.