Tuesday, March 8, 2011

GW SLOW GROW LEAGUE RULES APRIL


SLOW GROW LEAGUE RULES APRIL 11TH – JUNE 17TH

Registration Now Through April 5th


Always been interested in starting up a miniatures game, but never had the time or the money to start up an army? Are you a veteran player who has been eyeing a new army, but didn’t think you should abandon your guns without knowing more? Well then...we’re here to help. The theme for our next league is “Slow Grow”, where players are all encouraged to start a brand spanking new army, and we’ll be doing everything we can to make that leap a little less scary.

If you sign up for the league, you will choose the army that you will use for the whole league

All league specific army orders have to be turned in by Wednesday so that items will arrive in time for Monday league night

· All products purchased on league day or for the league specifically will be discounted 30% suggested retail for LEAGUE MEMBERS ONLY. No restrictions so long as it is GW supplied (paints, glues, etc.) Direct Sales are excluded, though they will be subject to a 15% discount.

· For the first time, this will be a universal league, i.e. both 40k and Fantasy will be included under the same umbrella. Players are welcome to enter either or both sections.

· League play will be escalation format, with a maximum of 2 recordable games each week. We will start at 500 and increase every two weeks by 250 points.

· Monday will always be “Hobby Day”. You can always play games on these days, but the focus will be building the new items for your army.

· Because of the high need for players to come in and construct armies, we will be adding Tuesday as a secondary league day.

· For the first day, players will be purchasing a “starting package” unique to each army and the corresponding Army Book. The starting package DOES NOT represent what must be used at the beginning; it is just a jumping off point for players to then develop their own unique armies. After that, players are free to purchase whatever miniatures suit them.

· There will be a spot behind the store designated for primer spray painting so that players can do all the work they need to here at the store.

· If players want to play an army that gets updated during the course of the league, i.e. Tomb Kings or Daemonhunters, they will be required to purchase the new army book so that all rules are up to date.

· Players that do not want to start a new army can still take part in the league, but they will not have access to the same prize support pool or the “league discount”. However, as long as they still play the 2 games every week against a “Slow Grow” player, they will be eligible to win the secondary prize support.

· As always, there will be a Sportsmanship award, given out at the end of the league. Players will need to record the sportsmanship score of each of their opponents after each game.

· The Army lists are completely open and do not need to be handed in. The players must have a written copy of the list on them when they play the game, in case there are discrepancies.

· Call ahead to reserve a gaming table for yourself and your opponent to guarantee your space. Monday nights will be the official league night, which guarantees the most room for 40K players to schedule your games. Games can be played during the weekdays but cannot start any later then 7pm. All games will last 6 turns unless TIME is called. Sunday games should be scheduled in two shifts, 12-3pm & 3-6pm

· All League games must be played in the store.

· If you can’t attend a scheduled game, you must notify your opponent 3 hours in advance to avoid default. If you don't your opponent gets an automatic win. A league contact sheet will be posted and sent out to our mailing list.

· Models must at least be primed; all units must be represented by an appropriate model/s. If there is something in your army that is not WYSIWYG, you must inform your opponent.

· For the players who have purchased a lord for fantasy, if you army cannot support a lord at 500 points, we suggest using the model as a hero until the points increase, this way you get use of your model, but are not hindered by having a single until which costs so many points in a low point army. Furthermore, if you purchased a model which is no longer in the starter army list, we will find a way to make it work for the point requirements.

Purchase 1 Battleforce/Battalion & HQ

-Or-

SAMPLE STARTER ARMY SETS

The following are minimal requirements for an army (all 500 points not included in all armies)

(Points listed are the minimal points per mo

Space Marines

1 x Commander (100 points) 1 x Rhino (35 points) 2 x Tactical Squad (106 points per squad of 6) 347 points total

Dark Eldar

Select one HQ. For each HQ there are specific elites you can take as troops. The starting list is one HQ, the corresponding troop choice, and either wyches or raiders.

Eldar

1 x Farseer (50), 1 x Wave Serpent, 2 x Dire Avengers

Tau-

1 x Commander (50-75 points), 1 x Devilfish (80 points), 2 x Fire Warriors (120 points each of 12) 370 points total

Chaos Space Marines

1 x Lord (90 points), 1 x Rhino (35 points), 2 x Chaos Marines (150 points per squad of 10) 425 points total

Orks

1 x Ork Warboss (60 points), 1 x Ork Trukk (35 points), 2 x Ork Boyz (60 points per squad of 10) 215 points total

Imperial Guard

1 x Lord Commissar (70 points), 1 x Chimera (55 points), 2x Infantry Platoon (130 points each) 385 points total

Tyranids

Tyranid Prime (80 points), Genestlears (160 per squad of 10), Termagaunts (60 per squad of 10) 300 points total

Necrons

1 x Necron Lord (100 points), 2 x Necron Warriors (198 points per squad of 11) 496 points total

Grey Knights - 340

1 x Brotherhood Champion (100 points), 1 x Rhino (40) , 2 x Strike Squad (100 points per squad of 10) 340 points total

Daemons 40K

1 Hearld of Khorne (70) , 2x Bloodletters (160 per squad of 10)

Beastmen

1-2 Heroes ((85 point minimum), 20 Gors (140 points), 10 Ungors (50 points), 10 Bestigors (120 points) 410+ Heroes

Bretonnia

1-2 Heroes (50 point minimum), 1x Knights of the Realm (192 points per 8), 2x Men-at-Arms (80 points per 16) 352 points

Dark Elves

1-2 Heroes (80 point minimum), 1 xCold One Chariot (100 points), 2x Warriors (96 points per 16) 292 points+ Heroes

Daemons WH

1-2 Heros (81 minimum), 2x Bloodletters (120 per squad of 10), 240 points + Heroes total

Dwarfs

1-2 Heroes (50 point minimum), 1 xThunderers (160 points per 16), 2 x Warriors (80 points per 10) 320 points + Heroes

High Elves

1-2 Heroes, 1 x High Elf Chariot, 2 x High Elf Spearmen

Lizardmen

1-2 Heroes, 1 x Saurus Cavalry, 2 x Saurus Warriors

Ogre Kingdoms

1-2 Heroes (130 minimum), 2 x Ogre Bulls (105 per squad of 3), 210 points+ Heroes

Orcs & Goblins

1-2 Heroes (35 point minimum), 1 x Orc Boar Chariot (85 points), 2 x Orc Boyz (96 points per 16) 277 points+ Heroes

Skaven

1-2 Heroes (15 point minimum), 1 x Rat Ogres (88 points), 2 x Clanrats (80 points per 20) 248 points+ Heroes

The Empire

1-2 Heroes (50 point minimum), 1x Knightly Order (138 per 6), 2x Halberdiers (50 points per 10) 238 points+ Heroes

Tomb Kings

Liche Priest (115 points), 1x Chariot (40 points), 2 x Skeleton Warriors (128 per 16) 411 points

Vampire Counts

1-2 Heroes (55 points minimum), 1x Corpse Cart (75 points), 2x Skeleton Warriors (80 points per 10) 235 points+Heroes

Warriors of Chaos (505 points is legal for the first week)

1-2 Heroes, (85 point minimum) 1 x Chariot (120) points, 2 x Warriors (150 points per 10) 420+ Heroes

Wood Elves

1-2 Heroes (65, 1 x Glade Riders (144 per 6), 2 x Glade Guard (120 per 10) 384 points + Heroes