Tuesday, September 2, 2008

WH 40K ‘Ard Boyz 2008 Tournament Season Details

            September 13th will be a day to remember, for the best Warhammer 40,000 Generals will be here to compete in the 2008 Games Workshop 'Ard Boyz Tournament. There is no fee to enter, but there are only 12 seats available. This is an official Games Workshop Event, so the following rules must be followed:

  • No more than 2500 point list may be used, from the following Armies:
  1. Codex Chaos Space Marines
  2. Codex Eldar
  3. Codex Daemonhunters (Inquisitorial armies may take Imperial Guard or Space Marines allies)
  4. Codex Witchhunters (Inquisitorial armies may take Imperial Guard or Space Marines allies)
  5. Witch Hunter Zealots (White Dwarf 292)
  6. Codex Imperial Guard
  7. Imperial Guard Armored Companies (White Dwarf 294)
  8. Imperial Guard may take Inquisitorial Allies
  9. Codex Necrons
  10. Codex Orks
  11. Codex Tau
  12. Kroot Mercenary armies from Chapter Approved
  13. Codex Tyranids
  14. For the Qualifiers and Semi-finals:
  • Codex Space Marines 4th Edition
  • Codex Dark Angels
  • Codex Space Wolves (please check errata on US website)
  • Codex Black Templar
  • Space Marines may take Inquisitorial Allies
  • Blood Angels (White Dwarf 329-330)
  • Death Watch Kill Teams (US GW site) are allowed
  • Codex Eye of Terror (13th Company) Note: the mandatory fourth HQ choice to run a 2500-point force is waived
  1. For the Finals:
  • Codex Space Marines 5th Edition
  • Codex Dark Angels
  • Codex Space Wolves (please check errata on US website)
  • Codex Black Templar
  • Space Marines may take Inquisitorial Allies
  • Blood Angels (White Dwarf 329-330)
  • Only the main army lists may be used. No appendix lists are permitted. Everyone will have four copies of their army lists, and one will be handed over to the tournament judge before the first round. If the lists are flawed, you will be asked to re-do your lists.
  • Special Characters are permitted, subject to the normal restrictions for that character in the Codex.
  • Any armor, weapons, and upgrades MUST be modeled on the miniature (WYSIWYG). No exceptions.
  • EVERY model MUST be fully assembled. Models break during the game, which is alright. But they must be assembled fully before the first game.
  • Any conversions must begin as Citadel models and contain a majority of Citadel components. Non-Citadel models may not be used.
  • Forge World models are permitted, but they can only be used to represent models from existing Codices. NO FORGE WORLD RULES ALLOWED.


 

Each 'Ard Boyz tournament will consist of three games of Warhammer 40,000 for each player. The 5th Edition Rulebook will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2 1/2 hours (150 minutes). At the end of this time limit, time will be called and all games must be finished immediately. No additional time will be provided. Note: do not begin a round unless there is ample time for both players to receive their turn! 

In each game, players will play a scenario. Each scenario will have a list of special rules and other information. Players will be informed at the beginning of each round as to what scenario will be used.


 

PRIZE SUPPORT

Due to the generosity of its supporters, and the rampant greed of its organizers, 'Ard Boyz has some of the richest rewards ever seen at a 40K tournament.

Qualifiers (Held at local Stores)

These prizes will be awarded at the end of the tournament by the tournament sponsor.

1st Place A battleforce of your choice

2nd Place A boxed set of your choice ($40 or less)

3rd Place A blister pack of your choice

The 1st, 2nd and 3rd place finishers will be asked to attend the Semi-finals. If for some reason they cannot attend, the invitation will slip to the fourth place finisher and so on.

Semi-finals (Select locations TBA, 10/11/08)

The 1st Place prize will be sent by Games Workshop to the store of the winners choice. The 2nd and 3rd place prizes will be awarded by the tournament sponsor at the end of the tournament.

1st Place A 2500-point army of a race of your choice

2nd Place A battleforce of your choice

3rd Place A boxed set of your choice ($40 or less)

The 1st, 2nd and 3rd place finishers will be asked to attend the Finals. If for some reason they cannot attend, the invitation will slip to the fourth place finisher and so on.

Finals (Baltimore GT, 11/17/08)

Winners will relieve absurdly huge piles of loot, and the right to call all others dirty runt-herders!


 

Sign ups start now, and only 12 will be allowed to participate. The first game starts at 12PM, so everyone has to be here before 11:00AM so the judges can go over the army lists and final rules. If all 12 seats are reserved when you call for your reservation, please leave your name and phone number on the waiting list in case a space becomes available. There will be a break between the 1st and 2nd rounds. After the time has been called after the 1st round, you have exactly 20 minutes before the 2nd round begins. No exceptions. Please don't be late.

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