Tuesday, October 28, 2008

Elder Dragon Highlander League Starts 11/01/08

    We are going to run a EDH League. This will be a Wizards Official Non-Rated Constructed Event that will be starting November 1st, and running to the end of November. The League Fee is $1, and will go towards prizes. Saturdays, at 4PM, are the official MTG League Nights and if you want to play on any other day, please call ahead to reserve table space. Just call up the store at 919-468-6322 and we'll make room for you and your opponent. We will have a list posted after the first Saturday of all those signed up in the league with what they are using as their generals and contact information to reach the players and find time to play.

You can play as many games as you would like, so there is no limit to the games you can play in a week or per opponent. League Results slips will be filled out the same as before, with both players' signatures, time and date played. League slips that are not filled out completely will not count towards your results. The new league rules are posted below, and will be printed out at the store.


 

ELDER DRAGON HIGHLANDER RULES

Deck Construction Rules:

Players must choose a legendary creature as the "General" for their deck.


 

The following card may not be used as a General: Rofellos


 

League Rule: An EDH "League" consists of a regular group of players who frequently play together using the same decks. No two players in a league game may have the same General. Within a given league, Generals are allocated first-come, first-serve and are preserved between meetings/games. No player may have, in his or her deck, the General of any other player in the game; it should be replaced with some other card before the game begins. The first day of league is November 1st, at 4PM. Make sure you're here in time to reserve your General.


 

The General's mana cost limits what colored mana symbols may appear on cards in the deck: if a colored mana symbol is not present in the General's mana cost, the deck may not contain any cards using that mana symbol. Lands with a basic land type (basic lands, Shock lands, Dual lands, Shadowmoor CIPT-basics, etc) contain the corresponding mana symbol(s) as per CR 212.6g.


 

Example: If you were play Phelddagrif (Casting cost 1UWG) as your General, your deck may not contain any red or black cards; no card in such a deck may contain red or black mana symbols or hybrid mana symbols ( Talisman of Dominance, Life//Death and Boros Guildmage are not allowed. Degavolver is doubly bad).


 

A deck may not generate mana outside it's colors; anything which would generate mana of an illegal color generates colorless mana instead.


 

An EDH deck must contain exactly 100 cards, including the General.


 

With the exception of basic lands, no two cards in the deck may have the same English name.


 

EDH is played with vintage legal cards, with the exception that cards are legal as of their set's prerelease.


 

Additionally, the following are banned:


 

Play rules:

Players begin the game with 40 life.


 

Generals are announced and removed from the game before shuffling at the start of the game.


 

Being a General is not a characteristic it is a property of the card. As such, "Generalness" cannot be copied or overwritten by continuous effects, and does not change with control of the card.


 

Examples: A Body Double copying a General in a graveyard is not a General. A General which is affected by Cytoshape, or is face down, is still a General.


 

The first time a player takes a mulligan, they draw 7 cards (instead of 6). The second mulligan is to 6, and so forth.

If a player suffers 21 points of combat damage from a single General, they lose. This is an additional state based effect, similar to poison counters, but separate and specific to each General. This damage cannot be healed or undone, even if the creature is removed from play temporarily. Damage done by a creature under someone else's control is still counted towards the 21 point limit for that creature and defender.


 

While a General is removed from the game, it may be played. As an additional cost to play your General this way, you must pay {2} for each previous time you have played it this way.


 

If a General would be put into a graveyard from anywhere, its owner may remove it from the game instead. (This is a replacement effect... the creature never goes to the graveyard and will not trigger abilities on going to the graveyard).

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