For all events, the most current rules and FAQs apply.
All Sealed events will use the most recent available expansion set.
PIRATES
Saturday December 13th 6:00pm
Pirates Constructed Multiplayer Scenario
40-point Constructed
Convert the Natives scenario
Fee: $7 (all fees go toward prizes)
- Up to 6 players per table (randomly assigned)
- Fleet must be 60 points (maximum).
- Each player contributes 3 islands and 2 terrains.
- All standard rules apply with the following exceptions:
- There is no Gold.
- The Natives:
- Place a set of Canoes and their Chieftain at each wild island instead of gold.
- Each player is asked to bring 2 sets of canoes, although some will be provided.
- Place a set of Canoes and their Chieftain at each wild island instead of gold.
- Scenario-Specific Crew:
- Each player gets one Missionary crew (denoted by a token or some other counter… feel free to be creative).
- This crew takes up 2 cargo spaces, and costs 0 points.
- When this crew is eliminated or captured, it reappears immediately at the owner's Home Island.
- Each player gets one Missionary crew (denoted by a token or some other counter… feel free to be creative).
- Converting the Natives:
- If an island has an unconverted Chieftain on it, you may use an explore action to unload your Missionary on that island.
- While on the island, the Missionary can be shot at by opposing ships (similar to the Marine: 2 hits from the same shoot action are required to eliminate the Missionary).
- The Missionary cannot be loaded by an opposing ship.
- At the beginning of your turn, if your Missionary is on an island with an unconverted Chieftain, roll a d6. On a result of 1, your Missionary angers the natives and is eliminated.
- If you have a ship with the "re-roll" ability docked at this island, you may use that ship's action for the turn to re-roll for the Missionary.
- If you have a ship with the "re-roll" ability docked at this island, you may use that ship's action for the turn to re-roll for the Missionary.
- If your Missionary survives 3 consecutive rolls, the Chieftain becomes converted, immediately becomes part of your fleet, and may be loaded onto a ship that turn. Canoes may be given actions once the Chieftain is loaded.
- Once a converted Chieftain is loaded onto one of your ships, the Chieftain and its Canoes act as per the normal Chieftain/Canoe rules.
- If an island has an unconverted Chieftain on it, you may use an explore action to unload your Missionary on that island.
- Chieftain/Canoe Stats:
- Regardless of which set of canoes is being used, they all have the same stats.
- The Chieftains have no nationality and cost 0 points. They do take up a cargo space as normal.
- All Canoes have a movement of S+S, 0 cargo spaces, a 3S cannon, and no other abilities other than the Native Canoe keyword.
- Canoes cannot be shot at until the Chieftain has been converted.
- Canoes cannot dock at any Home Island.
- Regardless of which set of canoes is being used, they all have the same stats.
- Winning:
- When one player controls ALL remaining Canoes, that player is the winner.
- If a time limit is necessary, the player with the most Canoes (Canoes, not Chieftains) remaining is the winner.
- When one player controls ALL remaining Canoes, that player is the winner.
STAR WARS
Saturday December 13th 1:00pm
Star Wars Constructed
Swiss pairing, minimum of 3 rounds
Fee: $9 (all fees go toward prizes)
- Fleet must be 30 points (maximum).
- Deck must be 30 cards (minimum).
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