Saturday, December 18, 2010

Warhammer Fantasy Hex Tile League

The theme will be Mighty Empires and will lead up to a Grand Alliance battle at the end of the league. We are planning on having roughly 12 players, hopefully more.

-The league starts on the 10th of January and ends the 1st of April. Winners within each faction will be decided by wins and losses, then if there are any ties, by battle points. The winner of each faction will then represent the Grand General in the final battle. Make sure to fill out the whole result slip that is provided for you, or the game might not count. Also, you must decide on which army you are going to play the whole league. You will not be able to change it, so choose wisely.

-12 Week League, $12 League Fee (Please make sure to pay your league fees before you play your first league game). The best of 12 games will win (per person). If there are ties for winners, then we will go to tiebreakers by looking at overall games. If there are still ties, then there will be one last tournament, points and scenario decided by us.

-The more people that sign up, the more players will win. Signups start now.

-Call ahead to reserve a gaming table for yourself and your opponent to guarantee your space. Monday nights will be the official league night, which guarantees the most room for Warhammer Fantasy players to schedule your games. Games played during the weekdays cannot start any later then 7pm. Sunday games will be scheduled in two shifts, 12-3pm & 3-6pm. If you plan to play a game on any day that is not Monday, you must call and reserve a space.

-All League games must be played in the store.

-If you can’t attend a scheduled game, you must notify your opponents 3 hours in advance to avoid default. If you don't your opponents get an automatic win.

-Models must at least be assembled; all units must be represented by an appropriate model/s. If there is something in your army that is not WYSIWYG, you must inform your opponents. Paper, cups, plates, etc..., are not allowed to be used as models. If you don’t have a model to represent it, you can’t field it. You are allowed to proxy (bring in a different model to represent a certain other model) if you do not own the exact model. For instance, if you wanted to try a certain Lord from the Beastmen Armies Book, but only have a Dark Elf Assassin, he can represent the Beastmen Lord. But the Assassin cannot represent a Giant, for he is not the correct size. Just let your opponent know about the changes.

-As new Warhammer Supplements come out, we will incorporate them into the league. You MUST have a copy of the rules with you at the game (GW Standard). Make sure to have your own dice, ruler, and templates.

-As always there will be a Sportsmanship award.

-Players are asked to pick one hero or lord choice at the beginning of the league and give them a name and a story. This character will represent the players “Great Hero”, and will have an impact on the overall story of the league, which will be updated weekly. This hero can evolve throughout the story (i.e. Kirin, a high elf noble, can be upgraded to Kirin Truestrike, the high elf Prince) if players want to upgrade their leader or give him additional magic items. However, a warrior should not become a sorcerer and vice versa. In some cases where warriors are also sorcerers, as is the case with vampires, accommodations will be made (In this example, Tristam the Wight King cannot later become Tristam the Vampire, though a necromancer can evolve into a Vampire Lord so long as that lord is based mostly on Magic). Also, since individuality is important in this league, Special Characters cannot be selected as great heroes. They can still be used, but they cannot be the great hero. The selected Great Hero will always be the army’s general, regardless of leadership or special rules.

Special Rules:
Mountain Tiles - Always use the “Battle for the Pass” scenario
River Tiles - Must include at least one Mysterious River in addition to any other terrain rolled
City Tiles - Must have at least one Encampment of Destruction or Settlement of Order in addition to other terrain rolled
Castle Tiles - Same as above, plus defender receives 3 blazing barricades

There will be a team aspect to this league. Order vs. Destruction. If you have any questions about what side you will be on ask Joey or Clint about which side. If there aren’t enough people on a certain side we will compensate accordingly.

While the Forces of Order settle minor border disputes, a shadow grows in the north. The Forces of Destruction are uniting, and an army the likes of which hasn’t been seen since the Storm of Chaos is moving. Will a great hero rise and bring together the forces of Order to meet this threat, or will darkness cover the Old World...