- 1 Magic Item of the 7th level (or lower) of the player's choice
- 1 Magic Item of the 6th level (or lower) of the player's choice
- 1 Magic Item of the 5th level (or lower) of the player's choice
- 1000 Gold Pieces (gp) to spend on any other equipment (magical or mundane) of the player's choice
- Players may have no more then one rare magical item, and no more than two consumable magic times (such as potions or ammunition).
Wednesday, February 29, 2012
Dungeons & Dragons Lair Assault: Attack of the Tryantclaw
Tuesday, February 28, 2012
Saturday Common Cube Drafting
Monday, February 20, 2012
Warhammer 40K 2000-Point Tournament
Cost: $15 at the door, $12 for preregistration.
2000 points , Army lists are required
Players must at least have their models primed. Painted armies are encouraged. Models are to be WYSWYG as much as possible. There will be leniency for models that have not come out yet, that cannot be ordered due to the new printings, and for conversions.
Sportsmanship is important to us. Bring your best game, but also bring a good attitude.
For preregistration you do NOT pay in advance, you will pay the day of, but get the three dollars off.
Monday, February 13, 2012
Warhammer Fantasy 3000 Point Tournament 2/25
When: Saturday February 25th 2011. Registration starts at 10AM, first round starts at 11AM
Price: $15 at the door, $12 if you preregister
Prizes based on attendance
Special Rules for Warhammer Fantasy 2/25/12:
We are going to be doing a special “comp” for this Warhammer Fantasy Tournament. As it stands, every tournament recently has not had any restrictions to balance the armies on it. I am not against this as a whole, as it does allow for players who wish to try to maximize their armies to do so, which I see as a part of the game. I have decided to put restrictions on this tournament because I also feel that players who don’t do this deserve to have their moments as well. Therefore, we will be abiding by the special rules I have put down below.
General Restrictions
· Army Value 3000 Points. Army lists are required.
· Apart from Winds of Magic dice and Challenging an army may only add 2 Power Dice or Dispel Dice to its magic dice pool in each magic phase. Any dice added to the pool, regardless of source (generated, stolen, stored from previous magic phases, generated by magic items/abilities to boost spellcasting before or after the casting attempt, produced by spells, lore abilities, and so on) count. Excess dice are simply discarded and cannot be used in any way (i.e. - they can’t be stored). If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded. Any additional dice are lost and cannot be used. The controlling player chooses which dice are discarded if there is a need to distinguish.
· Night Goblin Mushroom D6 do not count as "power dice" as per their Army book. Dark Elves may only use a max of 6 dice to cast a spell the same as everyone else. This overrides the rule in their book.
· Non warmachine shooting is limited to 90 shots per turn - count the number of shots, not models. So for example Dark Elf Warriors with repeater crossbows count as 2 shots. Ranked (non-skirmisher) infantry with missile weapons with a range of 12" or less are excluded from this restriction. (see note (i) for additional clarification)
· An army may not include more than 2 warmachines of the same type.
· No single non character unit in the army may be over 450 points
· Maximum of three units per army with the “fly” rule.
· The magic item “Fozzrik’s Folding Fortress” may not be taken.
· No special or Named characters may be taken (including unit upgrades)
· Characters affected by the following spells that would instantly remove it from the table only take one wound if it would normally benefit from a look out sir roll from being part of a unit. The Dwellers Below and Final Transmutation. This does not apply if you are a lone character outside of a unit.
· Notes:
(i) Any model with a fixed maximum amount of shots (read: shooting attacks) counts that maximum towards the shot cap (i.e blowpipes = 2, RXB = 2, lifetaker = 3) but those with a random/variable number (treeman, razordon, Hail of doom arrow, flamers etc) count as 1, excluding any ranked (non-skimirisher) infantry with missile weapons with a range of 12” or less from this as per this rulespack.
· (ii) Do not count the possibility of Tomb Kings being able to fire twice against this shot limit. For example a Skeleton Bowmen counts as 1 shot, despite the possibly that with magic he could fire twice.
Race Specific Restrictions:
Lizardmen
· Salamanders 0 – 3 models per army.
· Higher State of Consciousness and the Crown of Command may not be taken on the same model.
· Scar Veterans are 0 – 2 models per army.
Skaven
· Hell Pit Abominations and Warp Lighting Cannons are 0-1 unit selection per army.
· Warlock Engineers are 0 – 3 models per army.
Dark Elves
· The Pendant of Kaleth and the Crown of Command may not be taken on the same model.
· Hydras 0 – 1 unit selections per army.
Empire
· Steam Tanks are 0 – 1 models per army
Warriors of Chaos
· Hell Cannons are 0 – 1 unit selections per army
Daemons of Chaos
· Flamers of Tzeentch 0 – 6 models per army.
Wednesday, February 8, 2012
Out With the Old, In With the New Games Workshop Sale
Warhammer 40K stuff:
Tyranid Termagaunt Boxes
Tyranid Genestealer Boxes
Imperial Guard Heavy Weapons Team
Tau Kroot Carnivore Boxs
Space Marines Scouts with Sniper Rifles Boxes
Warhammer Fantasy
Beastmen Minotaurs Boxes
Orcs Black Orcs Boxes
Orcs Boys Boxes
Daemonetts of Slanesh Boxes
Vampire Counts Skelletons Boxes
Lord of the Rings
Easterling Boxes
Fighting Uruk-hai Boxes
Riders of Rohan Boxes
Wood Elves Boxes
Warriors of Minas Tirith Boxes
Come get 'em while the getting is good!
Monday, February 6, 2012
Grand Prix Trial: Indianapolis
Time
- Saturday February 11th
- Doors Open @10AM event begins @ 12 Noon
Entry Fee
- $15.00 (prize support will be increased)
Format
- Modern
- Deck lists are required
Tournament Length
- Swiss rounds - 50 minutes per round
- Top 8 matches will have no time limit
- Number of Swiss rounds based on attendance according to the following chart:
Attendance | Swiss rounds |
8-16 | 4 |
17 - 32 | 5 |
33 - 64 | 6 |
65 - 128 | 7 |
Prizes
-At least 1 third-round bye at Grand Prix–Indianapolis is offered at each Trial, based on attendance:
Attendance | 3-Round Byes Awarded |
8 - 32 | 1 |
33 - 64 | 2 |
65 - 128 | 4 |
In addition to the byes, the store will provide prizes based on attendance.