Monday, February 13, 2012

Warhammer Fantasy 3000 Point Tournament 2/25

Where: 958 US Hwy 64 West, Apex 27523
When: Saturday February 25th 2011. Registration starts at 10AM, first round starts at 11AM
Price: $15 at the door, $12 if you preregister
Prizes based on attendance

Special Rules for Warhammer Fantasy 2/25/12:


We are going to be doing a special “comp” for this Warhammer Fantasy Tournament. As it stands, every tournament recently has not had any restrictions to balance the armies on it. I am not against this as a whole, as it does allow for players who wish to try to maximize their armies to do so, which I see as a part of the game. I have decided to put restrictions on this tournament because I also feel that players who don’t do this deserve to have their moments as well. Therefore, we will be abiding by the special rules I have put down below.

General Restrictions

· Army Value 3000 Points. Army lists are required.

· Apart from Winds of Magic dice and Challenging an army may only add 2 Power Dice or Dispel Dice to its magic dice pool in each magic phase. Any dice added to the pool, regardless of source (generated, stolen, stored from previous magic phases, generated by magic items/abilities to boost spellcasting before or after the casting attempt, produced by spells, lore abilities, and so on) count. Excess dice are simply discarded and cannot be used in any way (i.e. - they can’t be stored). If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded. Any additional dice are lost and cannot be used. The controlling player chooses which dice are discarded if there is a need to distinguish.

· Night Goblin Mushroom D6 do not count as "power dice" as per their Army book. Dark Elves may only use a max of 6 dice to cast a spell the same as everyone else. This overrides the rule in their book.

· Non warmachine shooting is limited to 90 shots per turn - count the number of shots, not models. So for example Dark Elf Warriors with repeater crossbows count as 2 shots. Ranked (non-skirmisher) infantry with missile weapons with a range of 12" or less are excluded from this restriction. (see note (i) for additional clarification)

· An army may not include more than 2 warmachines of the same type.

· No single non character unit in the army may be over 450 points

· Maximum of three units per army with the “fly” rule.

· The magic item “Fozzrik’s Folding Fortress” may not be taken.

· No special or Named characters may be taken (including unit upgrades)

· Characters affected by the following spells that would instantly remove it from the table only take one wound if it would normally benefit from a look out sir roll from being part of a unit. The Dwellers Below and Final Transmutation. This does not apply if you are a lone character outside of a unit.

· Notes:
(i) Any model with a fixed maximum amount of shots (read: shooting attacks) counts that maximum towards the shot cap (i.e blowpipes = 2, RXB = 2, lifetaker = 3) but those with a random/variable number (treeman, razordon, Hail of doom arrow, flamers etc) count as 1, excluding any ranked (non-skimirisher) infantry with missile weapons with a range of 12” or less from this as per this rulespack.

· (ii) Do not count the possibility of Tomb Kings being able to fire twice against this shot limit. For example a Skeleton Bowmen counts as 1 shot, despite the possibly that with magic he could fire twice.

Race Specific Restrictions:

Lizardmen

· Salamanders 0 – 3 models per army.

· Higher State of Consciousness and the Crown of Command may not be taken on the same model.

· Scar Veterans are 0 – 2 models per army.

Skaven

· Hell Pit Abominations and Warp Lighting Cannons are 0-1 unit selection per army.

· Warlock Engineers are 0 – 3 models per army.

Dark Elves

· The Pendant of Kaleth and the Crown of Command may not be taken on the same model.

· Hydras 0 – 1 unit selections per army.

Empire

· Steam Tanks are 0 – 1 models per army

Warriors of Chaos

· Hell Cannons are 0 – 1 unit selections per army

Daemons of Chaos

· Flamers of Tzeentch 0 – 6 models per army.