Thursday, January 3, 2008

Diplomacy Returns in March











Back for the first time since 2005 with all new artwork and packaging.

$30.00

Street Date: March 14, 2008

· Game board measures ~30” x 20”

· 315 army, navy & national control markers

· Compact box, bookshelf ready

· 20 count strategy map pad

· 24 page rulebook

Diplomacy®: Keep Your Enemies Close

At the turn of the 20th century, prior to World War I, the seven Great European Powers engage in an intricate struggle for supremacy. Military forces invade and withdraw, shifting borders and altering empires with subtle maneuvers and daring gambits.

Alliances are formed and trust is betrayed as players negotiate and outwit one another-in a delicate balance of cooperation and competition-to gain dominance of the continent. Diplomacy® challenges players to rely on their own cunning and cleverness, not dice, to determine the outcome of this game of conspiracies and conquest.

Weekly Update 1/1/08 - 1/8/08

-SPECIAL INTEREST-

-Star Wars Pocket Model Promo Foil Cards available while supplies last with a $15.00 Pocket Model purchase. Promo Foils are R2-D2, Boss Nass, Chewbacca, Lama Su, IG-100 Magnaguard, Rune Haako, and Wampa.

-Warhammer 40K Apocalypse League will be starting in January 14th, 2008. Full details will be posted soon. Sign ups are being taken now! Don’t forget we have an Apocalypse Demo scheduled for January, 27th hosted by Matt Plonski

-Warhammer 40K 1000pt Tournament will be held on the 19th of January. That’s right. On a Saturday. So bring in $10 and an army list and let’s get going. Games start at 11am.

-Attention Mahjong Players: Starting February 7th through 22nd, from 10AM-4PM, we will be hosting a Mahjong league. So if you have ever been interested in the game, this is the perfect opportunity for you to learn and meet other players.

-Prize support for the Star Wars Minis League Play and Tournaments are sponsored by Wizards of the Coast. And we would like to pass those savings onto you. So, from now on as long as Wizards of the Coast sends up prize support, we are no longer charging any fees for tournaments or leagues. We are just offering a place to enjoy playing Star Wars Minis.

-Interested in trading for MTG singles that we do not have in the display case? Come by on Wednesday nights, during the Magic Drafts and check out our trade binders. Erik and Michael will gladly see what they can help you with.

-MTG 2-headed Giant League From the 5th of January to the 1st of February, find a partner and try out a different way to engage in Magic. Fee is $38 for the both of you (that’s $19 each) and the best of 24 games win. The more players, the better the prizes.

-February 24, 2008, a Warhammer Fantasy Tournament will commence. The fee for this tournament will be $15, which goes towards the prizes. The more players we have the better the pay-out. There will be a Painting contest, and prizes for the top three winners and a sportsmanship award, in the form of Gift Certificates good at All Fun and Games. More information will be posted around the store.

-Game Room calendar posted on
www.allfunngames.com

-WEEKLY GAMEROOM EVENTS-

-Wed: Trading Card Night, 6-10PM
Sanctioned Magic Booster Draft, 6:30PM, $16

-Thu: Home Schoolers’ Game Day, 1-3PM *Earn rewards by participation in our game day*
Board Game Night, 6PM-12PM *Earn rewards by participating in our game night*

-Fri: Official Friday Night Magic Lorwyn Booster Draft, 6:30PM, $16
Trading Card Night, 6-10PM

-Sat: Sanctioned Magic City Champs Sealed Tournament, 12PM, $25
Sanctioned Magic Booster Draft, 6PM, $16
Pirates Open Play, 6-10PM

-Sun: D&D Miniature 200-Pt Constructed Tournament, 2PM, $5
Open Gaming All Day

-Mon: Miniature Gaming of All Types
D&D and SW Minis League Day

-Tue: Miniature Gaming of All Types
Heroscape Open Play Night

-NEW ARRIVALS-

-Age of Gods (Board Game)

-The Spoils Seed Children of the Lingamorph Competition Decks (CCG/TCG/Accessories)
-The Spoils Seed Children of the Lingamorph Boosters (CCG/TCG/Accessories)

-Reaper Miniature Savage Beauty Box Set (Miniatures/Accessories)
-Warmachine Warcaster Captain Bartolo Montado (Miniatures/Accessories)
-Warmachine Dirty Meg (Miniatures/Accessories)

-Star Wars Starships of the Galaxy (Role-Play/Accessories)

-BACK IN STOCK-

-Cleopatra and the Society of Architects (Board Game)
-Hive! (Board Game)
-Ubongo! (Board Game)


-Bang Bullet (Card Game)
-Complete Munchkin Series Restock (Card Game)

-Pirates Ocean’s Edge Boosters (CCG/TCG/Accessories)

-40K Battle for MaCragge (Miniatures/Accessories)
-40K Imperial Guard Heavy Weapon Squad (Miniatures/Accessories)
-40K Space Marine Bike Squadron (Miniatures/Accessories)
-40K Space Marine Razorback Squad (Miniatures/Accessories)
-40K Necron Destroyer (Miniatures/Accessories)
-40K Codex Tyranids (Miniatures/Accessories)
-40K Tyranid Gaunts (Miniatures/Accessories)
-Citadel Paint Set (Miniatures/Accessories)
-Assorted Citadel Paints (Miniatures/Accessories)

Warhammer Fantasy Tournament 02/24/08!

Cost: $15. Maximum of 20 Participants, pre-registering and payment is requested.

Time:  Check-in begins at 8:30.  1st round begins at 9am sharp.  
Games: 3 games, 2 hours per game.
  Rules:
Bring a 1500 point army.  No list restrictions other than your roster must be legal based on the most recent book available to your army, and no appendix or back of the book lists may be used.  Any special character requirement a list may have is waived.


This tournament will use 7th edition Warhammer Fantasy Battles rules, with any official Errata and the Direwolf FAQ.
In keeping with the friendly nature of our events, markers, unpainted models, and proxied models are fine, but as usual, no over-the-top army lists please.
All lists will be checked for validity.  Please either submit a copy of your list (at least 3 days prior to the event) to

ocb-coordinator@earthlink.net or have an extra copy of your list ready at check-in.
Terrain:
Each table will have the terrain pre-set.  It is not to be moved (except by Tree Singing, in which case the original locations should be marked and the terrain returned there at the end of the battle).


For the purposes of this tournament, forests, hills, and buildings are infinitely tall. All hills are considered to be on the same level and thus block line of sight for each other. Buildings are impassable.

Special Rules:
Wood Elf players may not place their extra wood for any battle.

Clan Eshin may not use the “Night Fighting” rules.

Thorek gets 1 re-roll per game.
Prizes:
Prize amounts will be awarded dependent upon the number of participants.

We will have the following categories:

Overall Champion

Best General
Best Sportsman
Tournament Point Scoring:
Generalship Points:
Battle Outcome:
At the end of each battle, calculate the Victor based on the rules in the Warhammer rulebook (pages 102-103).  Generalship Points are awarded as follows:
Loss =                                    0 Points
Draw =                                   1 Point
Marginal Victory =                   2 Points
Solid Victory or Better =          5 Points
Attrition:
Additional Generalship points may be earned for a hard-fought battle.  Contestants who fail to achieve a Solid Victory or Better still earn 1 Generalship Point for every 500 points of casualties taken by the enemy army.  Calculate this based on the standard rules for Destroyed and Half-Strength units/models only.  Do not factor in table quarters, standards, etc.

For example: A Greeskin and Empire army fight a particularly one-sided but bloody battle which ends up as a Solid Victory for the Empire and a Loss for the Greenskins. The Empire earns its 5 Generalship Points while the Greenskins earn 0. However, the difference in the battle was the Empire’s 600 VPs points earned from captured table quarters and banners -- each side actually lost 1000 points in destroyed and half-strength units. The Greenskins thus earn 2 Generalship Points for their bloody-minded effort, while the Empire earns no additional points since they have already earned the points for a Solid Victory.
Bonus Objectives:
Additional Generalship points can be earned each battle by claiming Bonus Objectives.  Unlike past tournaments, you do not need to choose which Bonus Objectives to pursue each battle: any unclaimed Bonus Objective can be earned in each battle.  However, no Bonus Objective can be claimed more than once by a contestant over the course of the tournament, so once you have claimed a Bonus Objective, it is no longer attainable.
No more than three Bonus Objectives may be claimed per battle.  If a contestant achieves more than three Bonus Objectives in a single battle, it is up to the contestant to decide which of his/her accomplished Bonus Objectives to claim after each battle.  Those Bonus Objectives which were achieved but not claimed, may be claimed in a battle later in the tournament.
Each Claimed Bonus Objective is worth 1 Generalship Point.
Bonus Objectives:
  1. Mano y Mano:  Kill at least 1 enemy character in a challenge; killing a unit champion does not count.
  2. Rally on the Flag!:  You are in possession of all of your banners at the end of the game, and none were ever in the possession of the enemy.  You must start the game with at least two banners in order to achieve this objective.
  3. Continuity of Command:  All of your characters survive the battle.  You must have at least 2 characters at the start of the battle to qualify.  Champions do not count.
  4. Forlorn Hope: Successfully charge an enemy unit (other than an artillery piece) before the end of round 2.
  5. Cry Havoc!: In one turn, successfully charge at least three units of Unit Strength 5 (or greater) into two or more enemy units.  In other words, at the minimum, three of your US5 units must get charges off, and they cannot all be against the same enemy units.
  6. Superior Tactics: Successfully flank or rear charge an enemy unit of at least unit strength 10 with a unit of at least unit strength 5.
  7. Envelop & Destroy:  Destroy an enemy unit by causing it to flee through one of your units (of at least unit strength 5) or impassible terrain.
  8. Shock & Awe: For causing an enemy model/unit to flee off the table for any reason - if a unit flees in turn one, never rallies, but doesn’t leave the table until turn 6 you still get the bonus point.
  9. Never Say Die: Lose combat resolution by at least five and not be destroyed or break from combat.  Note: Any unit can achieve this – even ones which are Stubborn or Unbreakable.
  10. Magical Dominance: Successfully cast three or more spells in one magic phase.  Prayers, bound items, and other magic effects which do not require a die roll to work do not count.
  11. Smoking Crater: Eliminate an enemy unit of at least Unit Strength 10 in one magic phase.
  12. Master Artillerists: Inflict four or more unsaved wounds from a single shooting attack that determines hits with a template (such as a catapult or breath attack) or which follows the Bolt Thrower or Cannon rules.
  13. Concentrated Firepower: Eliminate an enemy unit of at least Unit Strength 10 in one shooting phase.
  14. Elite Troops Survive: Your most expensive model/unit has at least ½ of its wounds left at the end of the game. 
  15. Excellent Cannon Fodder: Your lowest point model/unit is alive and not fleeing at the end of the game - only one model in the unit needs to survive. 
  16. Press the Attack: At least one of your units with at least Unit Strength 5, or two with less than Unit Strength 5, are in the enemy deployment zone at the end of the game.  In order to count, the units cannot be fleeing.
  17. Deny the Field: If no enemy units are in your deployment zone at the end of the game.
  18. Sheer Luck: On a roll of three or more dice, all come up with the same number.
Sportsmanship Points:
These questions will determine your opponent’s Sportsmanship score.  Questions 1-6 are each worth 1 point; Questions 7-8 are each worth 2 points, and Question 9 will be used as a tie-breaker for determining Best Sportsman.  This is not a referendum on your opponent’s army list - this system is simply to grade your opponent’s attitude and congeniality during the game. 
Answer Yes or No to each question.
1.  Did you have fun playing this opponent? 
2.  Would you play this opponent again?
3.  Were any rules issues handled in a reasonable fashion?
4.  Was your opponent on time for your game?
5.  Did your opponent bring the “tools of the trade” (tape measure, dice, etc.)?
6.  Did your opponent practice reasonable measurement techniques?
7.  Did your opponent maintain a reasonable pace when taking his/her turn?
8.  Would you vote for this player as best sportsman?  (You may answer “yes” to this question as often as needed as this is not a vote for overall best sport.)
9.  On a scale of 1-10, how would your rate the overall sportsmanship of your opponent (higher is better)?

Painting Points:
On a scale of 0 - 10 as follows: 
0 =       Fewer than 10% of the models are painted.
5 =       All models painted to a decent standard.
9 =       All models are painted to a high standard.
10 =      All models are painted to a high standard with a distinct unifying theme (such as colors, basing, or composition).

Warhammer 40K 1000-Point Tournament!

Hey 40K fans,

On January 19th, 2008, we will be hosting a New Year Warhammer 40,000 Tournament. That’s right soldiers. This tournament is on a Saturday. Make a 1000pt list and come in to battle. The fee will be $10 and all fees go towards prizes. Games Workshop will be offering prizes also. Game time starts at 11AM. So be here no later than 10:30AM so we can check the Army Lists, and meet your opponents. There will also be a painting contest for Single model, all participants may enter one model for us to judge in the painting contest. The model must be purchased through the store after the 1st of October, so bring a receipt for proof.

Magic Two-Headed Giant League Starts January 5th!

Here are the rules for the Two-Headed Giant League:

-Tournament fee is $38.00/team.

-Teams receive 1 Lorwyn tournament deck and 4 Lorywn boosters.

-The league runs from January 5th-February 1st .

-There are no limits on the amount of matches played per week. There are also no limits on how many times to play against a particular team. You can play all 24 matches in one day if you have the stamina.

-The only restriction we are applying is that you cannot turn down a match if you have the time.

-Each player may add 1 booster pack to their decks each week if so desired. Main deck modification is allowed which means each player may share their packs with their teammates.

-If you don’t like your card pool, you may buy a COMPLETELY new card pool at any time but results for any played matches still count. If you purchase a new card pool, that means 1 tournament deck and 4 more boosters . One teammate cannot keep their deck and the other buy new. It’s either all or nothing.

-Game play is standard 2HG rules

Tuesday, December 18, 2007

New Year 40K Apocalypse League

-Bring in a 2000pt list using the Apocalypse rules. Find a partner and battle against another team, each person with the 2000pt list. Assets must also be chosen before arriving. Everyone has to find a partner when they come in. No one will battle by themselves. If someone is without a partner, the store will provide one for you (hehehe). Terrain, no man's land, and objectives will already be set up before players arrive. This will be a short league, so we can prepare for the big one in Spring, and people can have fun with their Christmas armies and figures. All games will be a Win/Lose/Draw, based on if you obtained and kept your objectives.

-Starting date January 14, 2008 and ending February 17, 2008.

-5 Week League, $5 League Fee (Please make sure to pay your league fees when you play your first league game or before). You can play no more than 10 games, and the best of five per person will depict the winner. The more people that sign up, the more people will win. Sign ups start now.

-Call ahead to reserve a gaming table for yourself and your opponent to guarantee your space. Monday nights will be the official league night, which guarantees the most room for 40K players to schedule your games. Games played during the weekdays cannot start any later then 7pm and since there is not 6 turns in an Apocalypse games, the games must end at 10pm. Sunday games will be scheduled in two shifts, 12-3pm & 3-6pm.

-All League games must be played in the store.

-If you can’t attend a scheduled game, you must notify your opponents 3 hours in advance to avoid default. If you don't your opponents get an automatic win.

-Models must at least be assembled; all units must be represented by an appropriate model/s. If there is something in your army that is not WYSIWYG, you must inform your opponents.

-As new 40K Supplements come out, we will incorporate them into the league. You MUST have a copy of the rules with you at the game (GW Standard). This means that the New Ork Codex will be used.

-As always there will be a Sportsmanship award. Try to have fun and Happy New Year.

Any questions see Michael at All Fun and Games.

Star Wars Minis Leagues & Tournaments

Hello Minis Fans,

Prize support for the Star Wars Minis League Play and Tournaments are sponsored by Wizards of the Coast. And we would like to pass those savings onto you. So, from now on as long as Wizards of the Coast sends up prize support, we are no longer charging any fees for tournaments or leagues. We are just offering a place to enjoy playing Star Wars Minis. Just quick reminder that we have:
  • 200-Point Constructed tournament on 12/16/07
  • 150-Point Constructed tournament on 12/22/07
  • League play on Monday nights
Thanks,
Vivian

Wednesday, December 12, 2007

Thursday Nights with Paul - December 6

Yes, I missed a few weeks. A couple with good reason and one with no good reason, so here's a recap:

November 15 - I missed this game night due to a family emergency.

November 22 - Thanksgiving - we were closed.

November 29 - I spent most of this night doing computer repair at the store. I did, however get to try out one new game:
  • Race for the Galaxy (Rio Grande Games) - I very much enjoyed this game. At first, it reminds you a bit of San Juan where jobs (in this case Phases) are chosen each round by the players and play proceeds according to only those phases that were chosen. However, having now played it 3 times, I can say that the build-as-fast-as-you-can strategy that is so often successful in San Juan does not work here. Instead, this game makes each building choice useful and interesting. Of course, it is Settling, Conquering or Developing in this game rather than building. All said, I really enjoy it and look forward to playing it again. 5 pips.

December 6 - Back in action, though I did only get to play two games. Here are the games that were seen on the tables.

  • Race for the Galaxy (Rio Grande Games)
  • Power Grid (Rio Grande Games) - I really enjoy this game. It's probably the only game that I *should* own, but don't. I actually wound up victorious in this 4-player game, which I think is my first time actually winning it.
  • Crazy Race (Spiele aus Tibuktu)
  • Sisimizi (Editrice Giochi)
  • Robo Rally (Wizards of the Coast)
  • Jockey (Ravensburger)
  • Aliens (Leading Edge Games)
  • Hannibal (unsure of publisher)
  • Oltre Mare (Rio Grande Games)
  • Buy Low, Sell High (Uberplay)
  • Ubongo (University Games)
  • Kung Fu Fighting (Slugfest Games)

Sunday, November 11, 2007

Thursday Nights with Paul - November 8

A couple more games hit the tables this week, though Starcraft still dominated the attention of 2 tables.

  • Starcraft (Fantasy Flight Games) - I was tied up with this game again this week. Got to play through to the end this time. I played as Terran. Also represented were another Terran, Zerg & Protoss. I managed to claim my special victory condition, but so did the Zerg player and he had a better score at the time, so I didn't get the win. After my second play, my rating remains at 5 pips. I'm curious to see if more plays sways my opinion. I'd like to try a team play with 4 or six players.
  • Thurn & Taxis (Rio Grande Games)
  • Monopoly (Hasbro)
  • Ticket to Ride: Europe (Days of Wonder)

Thursday Nights with Paul - November 1

An interesting week. I only saw one game on the tables, though multiple copies of it, and I got to play it:

Starcraft (Fantasy Flight Games) - Since everyone was new to the game and the game itself was fresh out of the plastic wrap along with being a pretty long game itself, we only had a chance to process 3 full game turns. In my game, there were 4 of us. I played Zerg as did another and we had 1 representative each from Terran and Protoss. I enjoyed the couple of turns, but don't really know where I stood in the overall score. Couldn't really get a feel for end game, though one of the players did get eliminated (sorry, Geoff). I'm sure that the setup would be completely different on my next playing of the game with experienced players. It feels like a decent reflection of the feeling of the video game. First stab at a rating = 5 pips.