Friday, January 18, 2008

February POCKETMODEL MONTH event details

For all events, the most current rules and FAQs apply. Printed FAQs will be available for reference.

All Sealed events will use the most recent available expansion set.

Saturday Feb 2nd 6:00pm
Pirates Sealed
3-booster sealed event
Swiss pairing, minimum of 3 rounds
Fee: $17 (all fees go toward product and prizes)
  • Fleet must be built ONLY from the contents of the 3 packs you receive.
  • Fleet must be 40 points (maximum).
  • Crew affiliation does not matter (any crew can be used on any ship).
  • Duplicate ships or crew ARE allowed if your packs contained them.
  • Each player contributes 3 Islands.
  • Each player contributes 8 Coins totaling 15 Gold.

Saturday Feb 9th 12:30pm
Star Wars Constructed
Swiss pairing, minimum of 3 rounds
Fee: $8 (all fees go toward prizes)
  • Fleet must be 30 points (maximum).
  • Deck must be 30 cards (minimum).

Saturday Feb 9th 6:00pm
Pirated Constructed
Cures of Cardinal’s Coins scenario
Fee: $7 (all fees go toward prizes)
  • Up to 6 players per table (randomly assigned)
  • Fleet must be 60 points (maximum).
  • Each player contributes 3 islands.
  • All standard rules apply with the following exceptions:
  • Each player is assigned one type of coin and receives a number of them equal to twice the number of players. (For example, if three people are playing, player 1 would receive six coins with the number 1 on them, player 2 would receive six coins with the number 2 on them, and player 3 would receive six coins with the number 3 on them.)
  • Each player distributes their coins amongst their ships own as evenly as possible. These coins do not take up cargo space.
  • If a ship sinks, the player whose ship sunk distributes any coins on it as equally as possible on wild islands.
  • Gold can only be retrieved from a Wild Island (Gold cannot be obtained through boarding or exploring derelict ships.)
  • The winner of this scenario is the first player to unload one coin of each value onto his or her home island. (You may not unload duplicate versions of the same coin onto your home island.)

Wednesday Feb 13th 6:30pm
Pirates Booster Draft
3-booster draft event
Swiss pairing, minimum of 3 rounds
Fee: $17 (all fees go toward product and prizes)
  • Each player will receive 3 packs, which must remain sealed.
  • Each person opens 1 pack at the same time, and picks one card from that pack (if a ship card is picked, you get all cards that comprise that ship).
  • Then, take the remainder of the pack, and lay them out on the table.
  • Then, we randomize what order people pick in.
  • Then, in the order that was chosen, the 1st person picks a card from the table. Then the 2nd, then 3rd, etc.
  • Once everyone has picked, we go back again in reverse order (last, then second to last, etc until you get back to the first).
  • Then, if there are any remaining cards, we re-randomize, and repeat.
  • After that is all done, everyone opens the 2nd pack, and the process repeats. Then, repeat again for the third pack.
  • If a super-rare pack is opened, that player may choose to keep that pack, and purchase a new pack to replace it. If they do, those super-rare cards cannot be used in this event.
  • Fleet must be built ONLY from the cards that you drafted.
  • Fleet must be 40 points (maximum).
  • Crew affiliation does not matter (any crew can be used on any ship).
  • Duplicate ships or crew ARE allowed if you drafted them.
  • Each player contributes 3 Islands.
  • Each player contributes 8 Coins totaling 15 Gold.

Saturday Feb 16th 6:00pm
Pirates Sealed
3-booster sealed event
Swiss pairing, minimum of 3 rounds
Fee: $17 (all fees go toward product and prizes)
  • Fleet must be built ONLY from the contents of the 3 packs you receive.
  • Fleet must be 40 points (maximum).
  • Crew affiliation does not matter (any crew can be used on any ship).
  • Duplicate ships or crew ARE allowed if your packs contained them.
  • Each player contributes 3 Islands.
  • Each player contributes 8 Coins totaling 15 Gold.

Saturday Feb 23rd 12:30pm
Star Wars Sealed
4-booster sealed event
Swiss pairing, minimum of 3 rounds
Fee: $28 (all fees go toward product and prizes)
  • Fleet and Deck must be built ONLY from the contents of the 4 packs you receive.
  • Fleet must be 30 points (maximum).
  • Deck must be 20 cards (minimum).
  • More then 3 of any unit/card ARE allowed if your packs contained them.

Saturday Feb 23rd 6:00pm
Pirates Constructed
Treasure Island scenario
Fee: $7 (all fees go toward prizes)
  • Up to 6 players per table (randomly assigned)
  • Fleet must be 60 points (maximum).
  • Each player contributes 3 islands.
  • Each player contributes 12 coins totally 23 gold.
  • All standard rules apply with the following exceptions:
  • The first player places one island at the center of the table. Then, going clockwise around the table, each other player places an island that must touch another island. All islands much have some point that actually opens to the sea and can be docked at. Continue until each player has placed 2 islands.
  • The first player places his or her home island at least 4L from the edge of any island placed at the center of the table. Other players then place their home islands in the same way, going clockwise around the table.
  • Gold is then distributed randomly with 6 coins on each of the center islands.
  • Each player may explore only one island at a time; that is, you must remove all treasure possible from a wild island before you may explore another.
  • The winner of this scenario is the first player to unload 24 gold onto his or her home island.

Wednesday Feb 27th 6:30pm
Pirates Constructed
The Wreck of the Black Galleon scenario
Fee: $7 (all fees go toward prizes)
  • Up to 6 players per table (randomly assigned)
  • Fleet must be 60 points (maximum).
  • Each player contributes 1 island.
  • Each player contributes 6 coins totally 12 gold.
  • All standard rules apply with the following exceptions:
  • The Black Galleon. To recreate the sinking Black Galleon, assemble any 5-masted or 4-masted ship (will be provided) so that it has only one side of its hull; when set on the table, it will roughly appear to be listing and sinking into the water; it blocks line of fire.
  • Roll the die to see who goes first. The first player places his or her home island 4L from the Black Galleon. Other players then place their islands in the same way, going clockwise around the table.
  • Place all the treasure on (or near, for game play purposes) the Black Galleon, face down.
  • To reflect that the Black Galleon is sinking, before the first player takes his or her first turn, place a six-sided die next to the ship, with the 6 showing. At the end of each turn during which treasure is removed, lower the number showing on the die by 1.
  • The Black Galleon sinks at the beginning of the turn after the 1 shows on the die. Any gold left on it sinks with the ship.
  • The Black Galleon cannot shot, rammed, boarded or in any other way affected except for exploring.
  • Gold is retrieved from the Black Galleon as if it were a wild island.
  • The winner of this scenario is the player who has the most gold after all gold is either on a home island or sunk.